//-------------------------------------------------------- // [Author]: YYL // [ Date ]: 2025年8月5日 //-------------------------------------------------------- using System.Collections.Generic; using System; using UnityEngine; using LitJson; public partial class ChestsConfig : ConfigBase { static ChestsConfig() { // 访问过静态构造函数 visit = true; } public int BoxID; public int ExpendItemID; public int ExpendCount; public int OpenMoney; public int OpenShow; public override int LoadKey(string _key) { int key = GetKey(_key); return key; } public override void LoadConfig(string input) { try { string[] tables = input.Split('\t'); int.TryParse(tables[0],out BoxID); int.TryParse(tables[1],out ExpendItemID); int.TryParse(tables[2],out ExpendCount); int.TryParse(tables[3],out OpenMoney); int.TryParse(tables[4],out OpenShow); } catch (Exception exception) { Debug.LogError(exception); } } }