//-------------------------------------------------------- // [Author]: YYL // [ Date ]: Friday, June 27, 2025 //-------------------------------------------------------- using System.Collections.Generic; using System.IO; using System.Threading; using System; using UnityEngine; using LitJson; public partial class DailyQuestOpenTimeConfig : ConfigBase { public int ID; public string ActionName; public int OpenServerDay; public string OpenTime; public int Duration; public int DayTimes; public int DayBuyTimes; public int BuyTimesPrivilegeID; public int MoneyType; public int[] BuyNeedMoney; public int DayItemAddTimes; public int DayItemID; public int DayReKind; public int WeekTimes; public int WeekReKind; public int OpenUI; public override int LoadKey(string _key) { int key = GetKey(_key); return key; } public override void LoadConfig(string input) { try { string[] tables = input.Split('\t'); int.TryParse(tables[0],out ID); ActionName = tables[1]; int.TryParse(tables[2],out OpenServerDay); OpenTime = tables[3]; int.TryParse(tables[4],out Duration); int.TryParse(tables[5],out DayTimes); int.TryParse(tables[6],out DayBuyTimes); int.TryParse(tables[7],out BuyTimesPrivilegeID); int.TryParse(tables[8],out MoneyType); if (tables[9].Contains("[")) { BuyNeedMoney = JsonMapper.ToObject(tables[9]); } else { string[] BuyNeedMoneyStringArray = tables[9].Trim().Split(StringUtility.splitSeparator,StringSplitOptions.RemoveEmptyEntries); BuyNeedMoney = new int[BuyNeedMoneyStringArray.Length]; for (int i=0;i