//-------------------------------------------------------- // [Author]: YYL // [ Date ]: Friday, June 27, 2025 //-------------------------------------------------------- using System.Collections.Generic; using System.IO; using System.Threading; using System; using UnityEngine; using LitJson; public partial class EffectConfig : ConfigBase { public int id; public string packageName; public string fxName; public int job; public int audio; public int stopImmediate; public int setParent; public string nodeName; public int notShow; public override int LoadKey(string _key) { int key = GetKey(_key); return key; } public override void LoadConfig(string input) { try { string[] tables = input.Split('\t'); int.TryParse(tables[0],out id); packageName = tables[1]; fxName = tables[2]; int.TryParse(tables[3],out job); int.TryParse(tables[4],out audio); int.TryParse(tables[5],out stopImmediate); int.TryParse(tables[6],out setParent); nodeName = tables[7]; int.TryParse(tables[8],out notShow); } catch (Exception exception) { Debug.LogError(exception); } } }