//-------------------------------------------------------- // [Author]: YYL // [ Date ]: 2025年6月30日 //-------------------------------------------------------- using System.Collections.Generic; using System.IO; using System.Threading; using System; using UnityEngine; using LitJson; public partial class FrameAnimationConfig : ConfigBase { public string name; public int frameCnt; public int speed; public int frameType; public int EmojiPackID; public string folder; public override string LoadKey(string _key) { string key = GetKey(_key); return key; } public override void LoadConfig(string input) { try { string[] tables = input.Split('\t'); name = tables[0]; int.TryParse(tables[1],out frameCnt); int.TryParse(tables[2],out speed); int.TryParse(tables[3],out frameType); int.TryParse(tables[4],out EmojiPackID); folder = tables[5]; } catch (Exception exception) { Debug.LogError(exception); } } }