//-------------------------------------------------------- // [Author]: YYL // [ Date ]: Friday, June 27, 2025 //-------------------------------------------------------- using System.Collections.Generic; using System.IO; using System.Threading; using System; using UnityEngine; using LitJson; public partial class FuncConfigConfig : ConfigBase { public string KEY; public string Numerical1; public string Numerical2; public string Numerical3; public string Numerical4; public string Numerical5; public override string LoadKey(string _key) { string key = GetKey(_key); return key; } public override void LoadConfig(string input) { try { string[] tables = input.Split('\t'); KEY = tables[0]; Numerical1 = tables[1]; Numerical2 = tables[2]; Numerical3 = tables[3]; Numerical4 = tables[4]; Numerical5 = tables[5]; } catch (Exception exception) { Debug.LogError(exception); } } }