//-------------------------------------------------------- // [Author]: YYL // [ Date ]: 2025年9月22日 //-------------------------------------------------------- using System.Collections.Generic; using System; using UnityEngine; using LitJson; public partial class GoldRushItemConfig : ConfigBase { static GoldRushItemConfig() { // 访问过静态构造函数 visit = true; } public int GoldID; public int ItemID; public int ItemLV; public int ItemCount; public int WorkerMax; public int NeedSeconds; public override int LoadKey(string _key) { int key = GetKey(_key); return key; } public override void LoadConfig(string input) { try { string[] tables = input.Split('\t'); int.TryParse(tables[0],out GoldID); int.TryParse(tables[1],out ItemID); int.TryParse(tables[2],out ItemLV); int.TryParse(tables[3],out ItemCount); int.TryParse(tables[4],out WorkerMax); int.TryParse(tables[5],out NeedSeconds); } catch (Exception exception) { Debug.LogError(exception); } } }