//-------------------------------------------------------- // [Author]: YYL // [ Date ]: Monday, September 22, 2025 //-------------------------------------------------------- using System.Collections.Generic; using System; using UnityEngine; using LitJson; public partial class GoldRushWorkerConfig : ConfigBase { static GoldRushWorkerConfig() { // 访问过静态构造函数 visit = true; } public int WorkerID; public string Name; public int PlayerLVUnlock; public int[] MoneyUnlock; public int SkinID; public override int LoadKey(string _key) { int key = GetKey(_key); return key; } public override void LoadConfig(string input) { try { string[] tables = input.Split('\t'); int.TryParse(tables[0],out WorkerID); Name = tables[1]; int.TryParse(tables[2],out PlayerLVUnlock); if (tables[3].Contains("[")) { MoneyUnlock = JsonMapper.ToObject(tables[3]); } else { string[] MoneyUnlockStringArray = tables[3].Trim().Split(StringUtility.splitSeparator,StringSplitOptions.RemoveEmptyEntries); MoneyUnlock = new int[MoneyUnlockStringArray.Length]; for (int i=0;i