//-------------------------------------------------------- // [Author]: YYL // [ Date ]: 2026年1月5日 //-------------------------------------------------------- using System.Collections.Generic; using System; using UnityEngine; using LitJson; public partial class GubaoResonanceAttrConfig : ConfigBase { static GubaoResonanceAttrConfig() { // 访问过静态构造函数 visit = true; } public int ID; public int ResonanceID; public int ResonanceStar; public int[] ResonanceAttrIDList; public int[] ResonanceAttrValueList; public override int LoadKey(string _key) { int key = GetKey(_key); return key; } public override void LoadConfig(string input) { try { string[] tables = input.Split('\t'); int.TryParse(tables[0],out ID); int.TryParse(tables[1],out ResonanceID); int.TryParse(tables[2],out ResonanceStar); if (tables[3].Contains("[")) { ResonanceAttrIDList = JsonMapper.ToObject(tables[3]); } else { string[] ResonanceAttrIDListStringArray = tables[3].Trim().Split(StringUtility.splitSeparator,StringSplitOptions.RemoveEmptyEntries); ResonanceAttrIDList = new int[ResonanceAttrIDListStringArray.Length]; for (int i=0;i(tables[4]); } else { string[] ResonanceAttrValueListStringArray = tables[4].Trim().Split(StringUtility.splitSeparator,StringSplitOptions.RemoveEmptyEntries); ResonanceAttrValueList = new int[ResonanceAttrValueListStringArray.Length]; for (int i=0;i