//-------------------------------------------------------- // [Author]: YYL // [ Date ]: 2026年1月5日 //-------------------------------------------------------- using System.Collections.Generic; using System; using UnityEngine; using LitJson; public partial class GubaoResonanceConfig : ConfigBase { static GubaoResonanceConfig() { // 访问过静态构造函数 visit = true; } public int ResonanceID; public string ResonanceName; public int[] GubaoIDList; public override int LoadKey(string _key) { int key = GetKey(_key); return key; } public override void LoadConfig(string input) { try { string[] tables = input.Split('\t'); int.TryParse(tables[0],out ResonanceID); ResonanceName = tables[1]; if (tables[2].Contains("[")) { GubaoIDList = JsonMapper.ToObject(tables[2]); } else { string[] GubaoIDListStringArray = tables[2].Trim().Split(StringUtility.splitSeparator,StringSplitOptions.RemoveEmptyEntries); GubaoIDList = new int[GubaoIDListStringArray.Length]; for (int i=0;i