//-------------------------------------------------------- // [Author]: YYL // [ Date ]: Wednesday, July 16, 2025 //-------------------------------------------------------- using System.Collections.Generic; using System.IO; using System.Threading; using System; using UnityEngine; using LitJson; public partial class HeroConfig : ConfigBase { public int HeroID; public string Name; public int Country; public int Quality; public int Class; public int[] SkinIDList; public int AtkSkillID; public int AngerSkillID; public int AtkInheritPer; public int DefInheritPer; public int HPInheritPer; public string BatAttrDict; public int[] FetterIDList; public float UIScale; public override int LoadKey(string _key) { int key = GetKey(_key); return key; } public override void LoadConfig(string input) { try { string[] tables = input.Split('\t'); int.TryParse(tables[0],out HeroID); Name = tables[1]; int.TryParse(tables[2],out Country); int.TryParse(tables[3],out Quality); int.TryParse(tables[4],out Class); if (tables[5].Contains("[")) { SkinIDList = JsonMapper.ToObject(tables[5]); } else { string[] SkinIDListStringArray = tables[5].Trim().Split(StringUtility.splitSeparator,StringSplitOptions.RemoveEmptyEntries); SkinIDList = new int[SkinIDListStringArray.Length]; for (int i=0;i(tables[12]); } else { string[] FetterIDListStringArray = tables[12].Trim().Split(StringUtility.splitSeparator,StringSplitOptions.RemoveEmptyEntries); FetterIDList = new int[FetterIDListStringArray.Length]; for (int i=0;i