//-------------------------------------------------------- // [Author]: YYL // [ Date ]: 2025年12月30日 //-------------------------------------------------------- using System.Collections.Generic; using System; using UnityEngine; using LitJson; public partial class HeroFatesQualityLVConfig : ConfigBase { static HeroFatesQualityLVConfig() { // 访问过静态构造函数 visit = true; } public int Id; public int FatesQuality; public int FatesLV; public int NeedStarTotal; public int NeedHeroCnt; public int NeedQuality; public override int LoadKey(string _key) { int key = GetKey(_key); return key; } public override void LoadConfig(string input) { try { string[] tables = input.Split('\t'); int.TryParse(tables[0],out Id); int.TryParse(tables[1],out FatesQuality); int.TryParse(tables[2],out FatesLV); int.TryParse(tables[3],out NeedStarTotal); int.TryParse(tables[4],out NeedHeroCnt); int.TryParse(tables[5],out NeedQuality); } catch (Exception exception) { Debug.LogError(exception); } } }