//-------------------------------------------------------- // [Author]: YYL // [ Date ]: 2025年12月5日 //-------------------------------------------------------- using System.Collections.Generic; using System; using UnityEngine; using LitJson; public partial class LineupRecommendConfig : ConfigBase { static LineupRecommendConfig() { // 访问过静态构造函数 visit = true; } public int RecommendID; public int[] HeroIDList; public int[] PosIndexList; public string Name; public string Feature; public string Desc; public override int LoadKey(string _key) { int key = GetKey(_key); return key; } public override void LoadConfig(string input) { try { string[] tables = input.Split('\t'); int.TryParse(tables[0],out RecommendID); if (tables[1].Contains("[")) { HeroIDList = JsonMapper.ToObject(tables[1]); } else { string[] HeroIDListStringArray = tables[1].Trim().Split(StringUtility.splitSeparator,StringSplitOptions.RemoveEmptyEntries); HeroIDList = new int[HeroIDListStringArray.Length]; for (int i=0;i(tables[2]); } else { string[] PosIndexListStringArray = tables[2].Trim().Split(StringUtility.splitSeparator,StringSplitOptions.RemoveEmptyEntries); PosIndexList = new int[PosIndexListStringArray.Length]; for (int i=0;i