//-------------------------------------------------------- // [Author]: YYL // [ Date ]: 2026年1月18日 //-------------------------------------------------------- using System.Collections.Generic; using System; using UnityEngine; using LitJson; public partial class MGLingyingQualityConfig : ConfigBase { static MGLingyingQualityConfig() { // 访问过静态构造函数 visit = true; } public int Lingying; public int[] ItemColorWeightList; public override int LoadKey(string _key) { int key = GetKey(_key); return key; } public override void LoadConfig(string input) { try { string[] tables = input.Split('\t'); int.TryParse(tables[0],out Lingying); if (tables[1].Contains("[")) { ItemColorWeightList = JsonMapper.ToObject(tables[1]); } else { string[] ItemColorWeightListStringArray = tables[1].Trim().Split(StringUtility.splitSeparator,StringSplitOptions.RemoveEmptyEntries); ItemColorWeightList = new int[ItemColorWeightListStringArray.Length]; for (int i=0;i