//-------------------------------------------------------- // [Author]: YYL // [ Date ]: Friday, June 27, 2025 //-------------------------------------------------------- using System.Collections.Generic; using System.IO; using System.Threading; using System; using UnityEngine; using LitJson; public partial class NPCConfig : ConfigBase { public int NPCID; public int NPCType; public string MODE; public string charName; public int NPCLV; public float ModleHeight; public float ModelRadius; public float ModeProportion; public Vector3 UIModeLOffset; public float UIModeLProportion; public Vector3 UIModelRotation; public int CanDeadFly; public int Country; public int MinAtk; public int MaxAtk; public int Def; public int Realm; public int PoisionAtk; public int FireAtk; public int IceAtk; public int PoisionDef; public int IceDef; public int ThunderDef; public int AtkInterval; public int Hit; public int MissRate; public int SuperHiteRate; public int OrgSpeed; public int MoveType; public int AtkDist; public int Skill1; public int Skill2; public int Skill3; public int Skill4; public int Skill5; public int Skill6; public int Skill7; public int Skill8; public int AtkType; public int Sight; public int MoveArea; public int DHP; public int MaxHPEx; public int IsBoss; public int SP; public int AIType; public int CanAttack; public float weight; public string HeadPortrait; public int Show; public int AtkFeedback; public int hurtFeedback; public int AutomaticFace; public int Dig; public int[] Sounds; public int LifeBarCount; public int NPCEffect; public int NPCSpeakID; public string Equips; public override int LoadKey(string _key) { int key = GetKey(_key); return key; } public override void LoadConfig(string input) { try { string[] tables = input.Split('\t'); int.TryParse(tables[0],out NPCID); int.TryParse(tables[1],out NPCType); MODE = tables[2]; charName = tables[3]; int.TryParse(tables[4],out NPCLV); float.TryParse(tables[5],out ModleHeight); float.TryParse(tables[6],out ModelRadius); float.TryParse(tables[7],out ModeProportion); UIModeLOffset=tables[8].Vector3Parse(); float.TryParse(tables[9],out UIModeLProportion); UIModelRotation=tables[10].Vector3Parse(); int.TryParse(tables[11],out CanDeadFly); int.TryParse(tables[12],out Country); int.TryParse(tables[13],out MinAtk); int.TryParse(tables[14],out MaxAtk); int.TryParse(tables[15],out Def); int.TryParse(tables[16],out Realm); int.TryParse(tables[17],out PoisionAtk); int.TryParse(tables[18],out FireAtk); int.TryParse(tables[19],out IceAtk); int.TryParse(tables[20],out PoisionDef); int.TryParse(tables[21],out IceDef); int.TryParse(tables[22],out ThunderDef); int.TryParse(tables[23],out AtkInterval); int.TryParse(tables[24],out Hit); int.TryParse(tables[25],out MissRate); int.TryParse(tables[26],out SuperHiteRate); int.TryParse(tables[27],out OrgSpeed); int.TryParse(tables[28],out MoveType); int.TryParse(tables[29],out AtkDist); int.TryParse(tables[30],out Skill1); int.TryParse(tables[31],out Skill2); int.TryParse(tables[32],out Skill3); int.TryParse(tables[33],out Skill4); int.TryParse(tables[34],out Skill5); int.TryParse(tables[35],out Skill6); int.TryParse(tables[36],out Skill7); int.TryParse(tables[37],out Skill8); int.TryParse(tables[38],out AtkType); int.TryParse(tables[39],out Sight); int.TryParse(tables[40],out MoveArea); int.TryParse(tables[41],out DHP); int.TryParse(tables[42],out MaxHPEx); int.TryParse(tables[43],out IsBoss); int.TryParse(tables[44],out SP); int.TryParse(tables[45],out AIType); int.TryParse(tables[46],out CanAttack); float.TryParse(tables[47],out weight); HeadPortrait = tables[48]; int.TryParse(tables[49],out Show); int.TryParse(tables[50],out AtkFeedback); int.TryParse(tables[51],out hurtFeedback); int.TryParse(tables[52],out AutomaticFace); int.TryParse(tables[53],out Dig); if (tables[54].Contains("[")) { Sounds = JsonMapper.ToObject(tables[54]); } else { string[] SoundsStringArray = tables[54].Trim().Split(StringUtility.splitSeparator,StringSplitOptions.RemoveEmptyEntries); Sounds = new int[SoundsStringArray.Length]; for (int i=0;i