//-------------------------------------------------------- // [Author]: YYL // [ Date ]: Friday, June 27, 2025 //-------------------------------------------------------- using System.Collections.Generic; using System.IO; using System.Threading; using System; using UnityEngine; using LitJson; public partial class OrderInfoConfig : ConfigBase { public int id; public string OrderInfo; public string AppId; public float PayRMBNum; public int CTGID; public float UsdMoney; public string StoreOrderInfo; public string StoreOrderInfo2; public string Name; public string StoreOrderInfo3; public override int LoadKey(string _key) { int key = GetKey(_key); return key; } public override void LoadConfig(string input) { try { string[] tables = input.Split('\t'); int.TryParse(tables[0],out id); OrderInfo = tables[1]; AppId = tables[2]; float.TryParse(tables[3],out PayRMBNum); int.TryParse(tables[4],out CTGID); float.TryParse(tables[5],out UsdMoney); StoreOrderInfo = tables[6]; StoreOrderInfo2 = tables[7]; Name = tables[8]; StoreOrderInfo3 = tables[9]; } catch (Exception exception) { Debug.LogError(exception); } } }