//-------------------------------------------------------- // [Author]: YYL // [ Date ]: 2025年8月16日 //-------------------------------------------------------- using System.Collections.Generic; using System; using UnityEngine; using LitJson; public partial class PlayerLVConfig : ConfigBase { static PlayerLVConfig() { // 访问过静态构造函数 visit = true; } public int LV; public long EXP; public int MaxHP; public int Atk; public int Def; public override int LoadKey(string _key) { int key = GetKey(_key); return key; } public override void LoadConfig(string input) { try { string[] tables = input.Split('\t'); int.TryParse(tables[0],out LV); long.TryParse(tables[1],out EXP); int.TryParse(tables[2],out MaxHP); int.TryParse(tables[3],out Atk); int.TryParse(tables[4],out Def); } catch (Exception exception) { Debug.LogError(exception); } } }