//-------------------------------------------------------- // [Author]: YYL // [ Date ]: Friday, June 27, 2025 //-------------------------------------------------------- using System.Collections.Generic; using System.IO; using System.Threading; using System; using UnityEngine; using LitJson; public partial class PlayerPropertyConfig : ConfigBase { public int ID; public string Name; public string ShowName; public int ISPercentage; public int type; public int decimalCount; public int showType; public int showSequence; public string desc; public string Parameter; public override int LoadKey(string _key) { int key = GetKey(_key); return key; } public override void LoadConfig(string input) { try { string[] tables = input.Split('\t'); int.TryParse(tables[0],out ID); Name = tables[1]; ShowName = tables[2]; int.TryParse(tables[3],out ISPercentage); int.TryParse(tables[4],out type); int.TryParse(tables[5],out decimalCount); int.TryParse(tables[6],out showType); int.TryParse(tables[7],out showSequence); desc = tables[8]; Parameter = tables[9]; } catch (Exception exception) { Debug.LogError(exception); } } }