//-------------------------------------------------------- // [Author]: YYL // [ Date ]: 2026年2月7日 //-------------------------------------------------------- using System.Collections.Generic; using System; using UnityEngine; using LitJson; public partial class SkillSkinConfig : ConfigBase { static SkillSkinConfig() { // 访问过静态构造函数 visit = true; } public string SkillSkinID; public string SkillMotionName; public int EffectType; public int CastPosition; public int CastIndexNum; public float CastDistance; public int StartupFrames; public int[] ActiveFrames; public int RecoveryFrames; public int LoopCount; public int[][] DamageDivide; public int BulletEffectId; public int BulletPath; public float BulletFlySpeed; public int ExplosionEffectId; public int ExplosionEffect2; public int ExplosionEffect3; public int ExplosionEffect4; public int EffectId; public int EffectId2; public int SkinllSFX1; public int SkinllSFX2; public int MStartEffectId; public int BuffEffect; public int TriggerEffect; public override string LoadKey(string _key) { string key = GetKey(_key); return key; } public override void LoadConfig(string input) { try { string[] tables = input.Split('\t'); SkillSkinID = tables[0]; SkillMotionName = tables[1]; int.TryParse(tables[2],out EffectType); int.TryParse(tables[3],out CastPosition); int.TryParse(tables[4],out CastIndexNum); float.TryParse(tables[5],out CastDistance); int.TryParse(tables[6],out StartupFrames); if (tables[7].Contains("[")) { ActiveFrames = JsonMapper.ToObject(tables[7]); } else { string[] ActiveFramesStringArray = tables[7].Trim().Split(StringUtility.splitSeparator,StringSplitOptions.RemoveEmptyEntries); ActiveFrames = new int[ActiveFramesStringArray.Length]; for (int i=0;i(tables[10].Replace("(", "[").Replace(")", "]")); int.TryParse(tables[11],out BulletEffectId); int.TryParse(tables[12],out BulletPath); float.TryParse(tables[13],out BulletFlySpeed); int.TryParse(tables[14],out ExplosionEffectId); int.TryParse(tables[15],out ExplosionEffect2); int.TryParse(tables[16],out ExplosionEffect3); int.TryParse(tables[17],out ExplosionEffect4); int.TryParse(tables[18],out EffectId); int.TryParse(tables[19],out EffectId2); int.TryParse(tables[20],out SkinllSFX1); int.TryParse(tables[21],out SkinllSFX2); int.TryParse(tables[22],out MStartEffectId); int.TryParse(tables[23],out BuffEffect); int.TryParse(tables[24],out TriggerEffect); } catch (Exception exception) { Debug.LogError(exception); } } }