//-------------------------------------------------------- // [Author]: YYL // [ Date ]: 2025年10月28日 //-------------------------------------------------------- using System.Collections.Generic; using System; using UnityEngine; using LitJson; public partial class TianziConfig : ConfigBase { static TianziConfig() { // 访问过静态构造函数 visit = true; } public int ID; public int BossID; public int HPNum; public int Atk; public int Def; public long MaxHP; public string OtherAttrDict; public int[][] RandWeightItemList; public override int LoadKey(string _key) { int key = GetKey(_key); return key; } public override void LoadConfig(string input) { try { string[] tables = input.Split('\t'); int.TryParse(tables[0],out ID); int.TryParse(tables[1],out BossID); int.TryParse(tables[2],out HPNum); int.TryParse(tables[3],out Atk); int.TryParse(tables[4],out Def); long.TryParse(tables[5],out MaxHP); OtherAttrDict = tables[6]; RandWeightItemList = JsonMapper.ToObject(tables[7].Replace("(", "[").Replace(")", "]")); } catch (Exception exception) { Debug.LogError(exception); } } }