//-------------------------------------------------------- // [Author]: YYL // [ Date ]: Tuesday, November 4, 2025 //-------------------------------------------------------- using System.Collections.Generic; using System; using UnityEngine; using LitJson; public partial class ZhanlingConfig : ConfigBase { static ZhanlingConfig() { // 访问过静态构造函数 visit = true; } public int ZhanlingId; public int ZhanlingType; public int NeedValue; public int RewardIndex; public int[][] FreeRewardItemList; public int[][] ZLRewardItemList; public int[][] ZLRewardItemListH; public override int LoadKey(string _key) { int key = GetKey(_key); return key; } public override void LoadConfig(string input) { try { string[] tables = input.Split('\t'); int.TryParse(tables[0],out ZhanlingId); int.TryParse(tables[1],out ZhanlingType); int.TryParse(tables[2],out NeedValue); int.TryParse(tables[3],out RewardIndex); FreeRewardItemList = JsonMapper.ToObject(tables[4].Replace("(", "[").Replace(")", "]")); ZLRewardItemList = JsonMapper.ToObject(tables[5].Replace("(", "[").Replace(")", "]")); ZLRewardItemListH = JsonMapper.ToObject(tables[6].Replace("(", "[").Replace(")", "]")); } catch (Exception exception) { Debug.LogError(exception); } } }