using System.Collections; using System.Collections.Generic; using UnityEngine; public class PlayerExtersionData { public ulong MaxHP; // 最大HP 28, public int MaxMP; // 最大MP 30, public int ExpRate; // 当前经验倍率 单位为百分比 35, public int DEF; // 外防 42 public int MINATK; // 外攻最小 43 public int MAXATK; // 外攻最大 44 public int HIT; // 命中 48 public int realATK; //真实伤害,51 public int realDEF; //真实抵抗,56 public int Miss; // 闪避 59, public int SuperHit; // 暴击伤害 60, public int AtkInterval; // 攻击速度 70, public int Speed; // 速度 71, public int SuperHitRate; // 致命一击的几率 72, public int PickupDist; // 拾取距离 73, public int RealMapID; // 数据地图ID 79, public uint Tick; // 当前Tick 89, public int luckValue; //气运 101 public int battleValEx1; // <攻速 136 public int battleValEx3; // <减少所有技能CD 138 public int damageReduceRate; // <减少伤害 132 public int SkillAtkRate; // <技能伤害 125 public int luckHitRate;// <会心一击机率 126 public int luckHitVal;// <会心一击伤害 127 public int DamageBackRate;// 伤害反射 133 public int HPRestorePer; //生命回复 141 public int SuperHitReduce; // 暴击抗性 146, public int LuckyHitRateReduce; // 会心一击抗性 147, public int skillAtkRateReduce; //技能减伤 148, public int DamagePVP; //增加伤害 149 public int SpeedValue;//移动速度 150 public int DamagePVE; //增加伤害 151 public int IgnoreDefRate; //无视防御 135 public int IgnoreDefRateReduce;//无视防御抗性 153 public int DamChanceDef; //抵御 154 public int BleedDamage;//流血伤害 155 public int BattleValEx2;//攻击回血 137 public int FaintRate;//击晕 156 public int FaintDefRate;//控制抵抗157 public int FinalHurt;//输出伤害158 public int FinalHurtReduce;//减少承受伤害159 public int DamagePerPVP;//PVP伤害增加160 public int DamagePerPVPReduce;//PVP伤害减少161 public int ComboDamPerRate;//连击几率162 public int ComboDamPer;//连击伤害163 public int MaxProDef;//最大防护值 164 public int PetDamPer; //灵兽增加伤害 152 public int runeEssence;//符印精华 169 public int runeChip;//符印碎片 170 public int realmPoint;//境界修炼点 171 public int magicEssence;//魔精 public int pkState;//是否在pk中 175 1--进入状态 2--退出状态 public int bossState;//Boss状态 176 1--进入状态 2--退出状态 public int OnlyFinalHurt; public int forbidenTalk; public int NpcHurtAddPer;//对怪物伤害加成 188 public int FunalHurtPer;//对怪物伤害加成 189 public int talentPoint;//天赋点数 190 public uint soulDust;//聚魂-魂尘 196 public uint soulSplinters;//聚魂-碎片 197 public uint soulCore;//聚魂-核心环 198 public int honorValue; //荣誉值 199 public int zhuxianRate;// 诛仙一击概率 public int zhuxianHurtPer;// 诛仙一击伤害值 }