using UnityEngine; public class ArenaChallengeVoucher : MonoBehaviour { [SerializeField] ImageEx imgChallengeMoneyIcon; [SerializeField] TextEx txtChallengeMoneyCount; [SerializeField] ButtonEx btnBuy; void Awake() { btnBuy.SetListener(() => { int type = ArenaManager.Instance.ChallengeMoneyType; int itemID = UIHelper.GetItemIDWithMoneyType(type); ItemTipUtility.Show(itemID, true); }); } public void Display() { int type = ArenaManager.Instance.ChallengeMoneyType; int maxChallengeCount = ArenaManager.Instance.GetMaxChallengeCount(); imgChallengeMoneyIcon.SetIconWithMoneyType(type); txtChallengeMoneyCount.text = Language.Get("BoneField09", UIHelper.GetMoneyCnt(type), maxChallengeCount); } }