using System.Collections.Generic; using LitJson; using UnityEngine; public class ArenaBattleWin : BaseBattleWin { [SerializeField] Transform transButtons; [SerializeField] HeroCountryComponent myCountry; [SerializeField] TextEx txtMyLV; [SerializeField] TextEx txtMyName; [SerializeField] TextEx txtMyHp; [SerializeField] ImageEx imgMyHp; [SerializeField] TextEx txtMyFightPonit; [SerializeField] AvatarCell myAvatarCell; [SerializeField] List myHeroHeads; [SerializeField] HeroCountryComponent enemyCountry; [SerializeField] TextEx txtEnemyLV; [SerializeField] TextEx txtEnemyName; [SerializeField] TextEx txtEnemyHp; [SerializeField] ImageEx imgEnemyHp; [SerializeField] TextEx txtEnemyFightPonit; [SerializeField] AvatarCell enemyAvatarCell; [SerializeField] List enemyHeroHeads; protected override void RegisterBattleEvents() { base.RegisterBattleEvents(); EventBroadcast.Instance.AddListener(EventName.BATTLE_END, OnBattleEnd); } protected override void UnregisterBattleEvents() { base.UnregisterBattleEvents(); EventBroadcast.Instance.RemoveListener(EventName.BATTLE_END, OnBattleEnd); } protected virtual void OnBattleEnd(string guid, JsonData endData) { if (battleField != null && guid == battleField.guid) { DisplayHpInfo(); } } protected override void OnPreOpen() { base.OnPreOpen(); MainWin.TabChangeEvent += OnTabChangeEvent; bool isOpenBattleChangeTab = IsOpenBattleChangeTab(); transButtons.localPosition = new Vector3(0, isOpenBattleChangeTab ? 130 : 0, 0); if (isOpenBattleChangeTab) { UIManager.Instance.GetUI()?.CloseSubUI(); } else { UIManager.Instance.CloseWindow(); } } protected override void OnPreClose() { base.OnPreClose(); MainWin.TabChangeEvent -= OnTabChangeEvent; bool isOpenBattleChangeTab = IsOpenBattleChangeTab(); if (isOpenBattleChangeTab) { UIManager.Instance.GetUI()?.RestoreSubUI(); } else { UIManager.Instance.OpenWindow(); } } private void OnTabChangeEvent() { UIManager.Instance.CloseWindow(); } protected override void OnDamageTaken(BattleDmgInfo damageInfo) { base.OnDamageTaken(damageInfo); if (battleField == null) return; if (damageInfo.battleFieldGuid == battleField.guid) { DisplayHpInfo(); } } protected override void OnCreateBattleField(string guid, BattleField field) { if (field is ArenaBattleField) { SetBattleField(field); } } protected override void RefreshSpecific() { DisplayHpInfo(); DisplayPlayerInfo(); } private void DisplayHpInfo() { if (battleField == null) return; // 获取我方(红方)队伍数据 List myTeam = battleField.battleObjMgr.GetBattleObjList(BattleCamp.Red); // 获取敌方(蓝方)队伍数据 List enemyTeam = battleField.battleObjMgr.GetBattleObjList(BattleCamp.Blue); ulong myMaxHp = GetMaxHP(myTeam); ulong enemyMaxHp = GetMaxHP(enemyTeam); ulong myNowHp = GetNowHP(myTeam); ulong enemyNowHp = GetNowHP(enemyTeam); txtMyHp.text = Language.Get("BoneField09", UIHelper.ReplaceLargeNum(myNowHp), UIHelper.ReplaceLargeNum(myMaxHp)); txtEnemyHp.text = Language.Get("BoneField09", UIHelper.ReplaceLargeNum(enemyNowHp), UIHelper.ReplaceLargeNum(enemyMaxHp)); imgMyHp.fillAmount = Mathf.Clamp01((myMaxHp > 0) ? (float)myNowHp / myMaxHp : 0f); imgEnemyHp.fillAmount = Mathf.Clamp01((enemyMaxHp > 0) ? (float)enemyNowHp / enemyMaxHp : 0f); } private void DisplayPlayerInfo() { if (battleField == null) return; if (!ArenaManager.Instance.TryGetPlayerInfo(ArenaManager.Instance.atkPlayerId, out ArenaMatchInfo info)) return; // 获取我方(红方)队伍数据 List myTeam = battleField.battleObjMgr.GetBattleObjList(BattleCamp.Red); // 获取敌方(蓝方)队伍数据 List enemyTeam = battleField.battleObjMgr.GetBattleObjList(BattleCamp.Blue); txtEnemyLV.text = Language.Get("Arena22", info.Lv); txtEnemyName.text = UIHelper.ServerStringTrim(info.PlayerName); txtEnemyFightPonit.text = UIHelper.ReplaceLargeArtNum(info.FightPower); enemyAvatarCell.InitUI(AvatarHelper.GetAvatarModel((int)info.PlayerID, (int)info.Face, (int)info.FacePic)); var team = GetTeamHeroList(enemyTeam); enemyCountry.RefreshOnTeamCountry(team, true); txtMyLV.text = Language.Get("Arena22", PlayerDatas.Instance.baseData.LV); txtMyName.text = PlayerDatas.Instance.baseData.PlayerName; txtMyFightPonit.text = UIHelper.ReplaceLargeArtNum(PlayerDatas.Instance.baseData.FightPower); myAvatarCell.InitUI(AvatarHelper.GetAvatarModel((int)PlayerDatas.Instance.baseData.PlayerID, PlayerDatas.Instance.baseData.face, PlayerDatas.Instance.baseData.facePic)); team = GetTeamHeroList(myTeam); myCountry.RefreshOnTeamCountry(team, true); for (int i = 0; i < myHeroHeads.Count; i++) { if (i < myTeam.Count) { myHeroHeads[i].SetActive(true); var teamHero = myTeam[i].teamHero; myHeroHeads[i].Display(teamHero.heroId, teamHero.SkinID, teamHero.level); } else { myHeroHeads[i].SetActive(false); } } // 敌方英雄显示(从右到左) for (int i = enemyHeroHeads.Count - 1; i >= 0; i--) { int teamIndex = enemyHeroHeads.Count - 1 - i; // 建立反向映射 if (teamIndex < enemyTeam.Count) { enemyHeroHeads[i].SetActive(true); var teamHero = enemyTeam[teamIndex].teamHero; // 使用映射后的索引 enemyHeroHeads[i].Display(teamHero.heroId, teamHero.SkinID, teamHero.level); } else { enemyHeroHeads[i].SetActive(false); } } } ulong GetMaxHP(List battleObjects) { ulong sun = 0; if (!battleObjects.IsNullOrEmpty()) { for (int i = 0; i < battleObjects.Count; i++) { sun += (ulong)battleObjects[i].teamHero.maxHp; } } return sun; } ulong GetNowHP(List battleObjects) { ulong sun = 0; if (!battleObjects.IsNullOrEmpty()) { for (int i = 0; i < battleObjects.Count; i++) { sun += (ulong)battleObjects[i].teamHero.curHp; } } return sun; } List GetTeamHeroList(List teams) { List teamHeroes = new List(); if (teams.IsNullOrEmpty()) return teamHeroes; foreach (var item in teams) { teamHeroes.Add(item.teamHero); } return teamHeroes; } bool IsOpenBattleChangeTab() { return FuncOpen.Instance.IsFuncOpen(ArenaManager.Instance.BattleChangeTabFuncId); } }