using System.Collections.Generic; using System; using UnityEngine; public class BattleObjectFactory { // 本意是要在这里做池的内容的 但是想了一下 利用效率有点差 最多做一下红色方的缓存 蓝色方的即时用 即时删除 或者缓存上一次战斗的就行 private static int AutoIncrementID = 100000; public static BattleObject CreateBattleObject(BattleField _battleField, List posNodeList, TeamHero teamHero, BattleCamp _Camp) { HeroSkinConfig skinCfg = teamHero.heroInfo.skinConfig; GameObject battleGO = ResManager.Instance.LoadAsset("Hero/SpineRes", "Hero_001"/*skinCfg.SpineRes*/); GameObject goParent = posNodeList[teamHero.heroIndex]; BattleObject battleObject = new BattleObject(_battleField); battleObject.BattleObjectId = AutoIncrementID++; battleGO.name = battleObject.BattleObjectId.ToString(); battleObject.Init(GameObject.Instantiate(battleGO, goParent.transform), teamHero, _Camp); return battleObject; } public static void DestroyBattleObject(int key, BattleObject battleObj) { battleObj.Destroy(); battleObj = null; } }