using System; using System.Collections.Generic; public class BattleDeadPack { public HB422_tagMCTurnFightObjDead deadPack; public CustomHB426CombinePack deadTriggerSkill; // 存储死亡包之后的所有包,这些包需要等待死亡完成后再分发 public List packListAfterDeath = new List(); public bool isPlaySkill = false; public bool IsOwnSkill(HB427_tagSCUseSkill hB427_TagSCUseSkill) { if (deadTriggerSkill != null) { return false; } if (deadPack != null) { return deadPack.ObjID == hB427_TagSCUseSkill.ObjID; } return false; } public void SetDeathSkill(CustomHB426CombinePack combinePack) { deadTriggerSkill = combinePack; } }