using System.Collections.Generic; using UnityEngine; using System; using System.Linq; public class MountBuffSkill : SkillBase { public MountBuffSkill(BattleObject _caster, SkillConfig _skillCfg, HB427_tagSCUseSkill _vNetData, List _packList, BattleField _battleField) : base(_caster, _skillCfg, _vNetData, _packList, _battleField) { } protected override void OnHitTargets(int _hitIndex, List hitList) { base.OnHitTargets(_hitIndex, hitList); } protected override void OnAllAttackMoveFinished() { base.OnAllAttackMoveFinished(); OnSkillFinished(); } protected override void OnHitEachTarget(int _hitIndex, BattleObject target, HB427_tagSCUseSkill.tagSCUseSkillHurt hurt) { // 什么都不做 只等buff } }