using UnityEngine; using UnityEngine.UI; using System; public class BattleBuffCell : MonoBehaviour { ImageEx m_buffIcon; ImageEx buffIcon { get { if (m_buffIcon == null) { m_buffIcon = this.transform.GetComponent("Container_BuffCell/Img_Icon"); } return m_buffIcon; } } Button m_buffButton; Button buffButton { get { if (m_buffButton == null) { m_buffButton = gameObject.GetComponent