using System.Collections; using Cysharp.Threading.Tasks; using DG.Tweening; using UnityEngine; using UnityEngine.UI; public class TotalDamageDisplayer : MonoBehaviour { public Image damageBackground; public Text textDamage; public Image imgTotalDesc; //总伤害或者总治疗 private long damage = 0; private long heal = 0; public void SetDamage(BattleDmgInfo dmgInfo) { var battleField = BattleManager.Instance.GetBattleField(dmgInfo.battleFieldGuid); if (!gameObject.activeInHierarchy) gameObject.SetActive(true); if (dmgInfo == null) return; if (dmgInfo.IsType(DamageType.Recovery)) { // 保持原有处理逻辑位置 foreach (var h in dmgInfo.damageList) { heal += h; } textDamage.text = BattleUtility.DisplayDamageNum(heal, BattleConst.BattleTotalRecoverType); damageBackground.sprite = UILoader.LoadSprite("Fight", "Fight1_img_83"); imgTotalDesc.sprite = UILoader.LoadSprite("Fight", "Fight1_img_80"); } else if (dmgInfo.IsType(DamageType.Damage) || dmgInfo.IsType(DamageType.Realdamage)) { // 保持原有处理逻辑位置 foreach (var d in dmgInfo.damageList) { damage += d; } textDamage.text = BattleUtility.DisplayDamageNum(damage, BattleConst.BattleTotalDamageType); imgTotalDesc.sprite = UILoader.LoadSprite("Fight", "Fight1_img_85"); damageBackground.sprite = UILoader.LoadSprite("Fight", "Fight1_img_88"); } var tween = textDamage.transform.DOPunchScale(Vector3.one * 0.2f, 0.8f / battleField.speedRatio, 1).OnComplete(() => { textDamage.transform.localScale = Vector3.one; if (dmgInfo.isLastHit) { gameObject.SetActive(false); damage = 0; heal = 0; } }); battleField.battleTweenMgr.OnPlayTween(tween); } }