using System; using System.Linq; using UnityEngine; using UnityEngine.UI; public class BattlePassBaseCell : CellView { [SerializeField] Image bg; [SerializeField] Image word; [SerializeField] RedpointBehaviour redPoint; [SerializeField] Button btn; public void Display(int type) { bg.SetSprite("BattlePassBG" + type); word.SetSprite("BattlePassWord" + type); redPoint.redpointId = MainRedDot.RedPoint_FundKey * 100 + type; btn.AddListener(() => { UIManager.Instance.OpenWindow(type); }); } }