using System; using System.Collections.Generic; using System.Linq; using Cysharp.Threading.Tasks; using UnityEngine; using UnityEngine.UI; //日常界面 public class DayMissionBaseWin : FunctionsBaseWin { [SerializeField] Text titleText; protected override void OpenSubUIByTabIndex() { switch (functionOrder) { case 0: //日常任务 currentSubUI = UIManager.Instance.OpenWindow(); titleText.text = Language.Get("DayMission2"); break; case 1: //周奖励 currentSubUI = UIManager.Instance.OpenWindow(); titleText.text = Language.Get("DayMission3"); break; case 2: //主线任务(英雄之路) currentSubUI = UIManager.Instance.OpenWindow(); titleText.text = Language.Get("DayMission4"); break; default: Debug.LogWarning("未知的标签索引: " + functionOrder); break; } } }