using System; using UnityEngine; using UnityEngine.UI; //装备图标(装备位) public class EquipCell : MonoBehaviour { Button button; Image bgImage;//装备的底图,不同品质颜色 Image bgIconImage; //空装备的部位图标 Image iconImage; //装备图标 UIEffectPlayer uieff; Text lvText; void InitComponent() { button = this.GetComponent