using UnityEngine;
///
/// 古宝基础界面
///
public class GubaoBaseWin : OneLevelWin
{
[SerializeField] Transform bg;
[SerializeField] Transform jbbg;
protected override void OpenSubUIByTabIndex()
{
switch (functionOrder)
{
case 0:
currentSubUI = UIManager.Instance.OpenWindow();
jbbg.SetActive(false);
bg.SetActive(true);
break;
case 1:
currentSubUI = UIManager.Instance.OpenWindow();
jbbg.SetActive(true);
bg.SetActive(false);
break;
case 2:
currentSubUI = UIManager.Instance.OpenWindow();
jbbg.SetActive(false);
bg.SetActive(true);
break;
default:
Debug.LogWarning("未知的标签索引: " + functionOrder);
break;
}
}
}