using UnityEngine; /// /// 古宝基础界面 /// public class GubaoBaseWin : OneLevelWin { [SerializeField] Transform bg; [SerializeField] Transform jbbg; protected override void OpenSubUIByTabIndex() { switch (functionOrder) { case 0: currentSubUI = UIManager.Instance.OpenWindow(); jbbg.SetActive(false); bg.SetActive(true); break; case 1: currentSubUI = UIManager.Instance.OpenWindow(); jbbg.SetActive(true); bg.SetActive(false); break; case 2: currentSubUI = UIManager.Instance.OpenWindow(); jbbg.SetActive(false); bg.SetActive(true); break; default: Debug.LogWarning("未知的标签索引: " + functionOrder); break; } } }