using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
///
/// 公会捐赠界面
///
public class GuildDonateWin : UIBase
{
[SerializeField] GuildDonateCell[] donateCells;
[SerializeField] Button detailBtn;
protected override void InitComponent()
{
detailBtn.AddListener(() =>
{
// UIManager.Instance.OpenWindow();
});
}
protected override void OnPreOpen()
{
GuildManager.Instance.DonateCntListEvent += DonateCntListEvent;
Display();
}
protected override void OnPreClose()
{
GuildManager.Instance.DonateCntListEvent -= DonateCntListEvent;
}
void Display()
{
for (int i = 0; i < donateCells.Length; i++)
{
donateCells[i].Display();
}
}
void DonateCntListEvent()
{
Display();
}
}