using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; public class GuildHawkerCutCell : CellView { [SerializeField] Text nameText; [SerializeField] Image moneyIcon; [SerializeField] Text cutText; [SerializeField] Text buyState; public void Display(int index) { var info = GuildManager.Instance.familyZBGActions[GuildManager.Instance.sortPlayerCut[index]]; nameText.text = string.Format("{0}.{1}", index + 1, info.Name); moneyIcon.SetIconWithMoneyType(GuildManager.Instance.zbgPriceType); cutText.text = info.Value2.ToString(); buyState.SetActive(info.Value3 == 1); } }