using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; public class GuildHawkerNoCutCell : CellView { [SerializeField] Text nameText; [SerializeField] Text timeText; public void Display(int id) { var fairyMember = GuildManager.Instance.tmpNoCutMembers[id]; nameText.text = fairyMember.Name; timeText.text = fairyMember.OffTime != 0 ? UIHelper.GetFadeTime((uint)fairyMember.OffTime) + Language.Get("L1026") : string.Empty; } }