using UnityEngine; using UnityEngine.UI; public class ServersSmallTipCell : CellView { [SerializeField] Text[] serversText; public void Display(int index) { for (int i = 0; i < serversText.Length; i++) { int listIndex = index + i; if (listIndex >= ServersSmallTipWin.serverIDList.Count) { serversText[i].text = ""; continue; } serversText[i].SetActive(true); var serverID = ServersSmallTipWin.serverIDList[index + i]; serversText[i].text = ServerListCenter.Instance.GetServerName(serverID); } } }