using UnityEngine; using UnityEngine.Events; using UnityEngine.UI; public class HeroCallHopeLineCell : CellView { [SerializeField] HeroCallHopeSelectCell[] heads; public void Display(int libID, int index) { var list = TreasureItemLibConfig.GetWishIDList(libID); if (list == null || list.Count == 0) { return; } for (int i = 0; i < heads.Length; i++) { if (index + i < list.Count) { heads[i].SetActive(true); heads[i].Display(list[index + i]); } else { heads[i].SetActive(false); } } } }