using System.Collections.Generic; using UnityEngine; public partial class HeroInfo { // 觉醒配置 public HeroAwakeConfig awakeConfig { get { return HeroAwakeConfig.GetHeroAwakeConfig(heroId, awakeLevel); } } // 品质觉醒配置 public HeroQualityAwakeConfig qualityAwakeConfig { get { return HeroQualityAwakeConfig.GetQualityAwakeConfig(Quality, awakeLevel); } } // 武将觉醒等级 public int awakeLevel { get { if (itemHero == null) return 0; return itemHero.GetUseDataFirstValue(76); } } protected int GetIFByInheritAwakePercent(HeroAttrType attrType) { // YYL TODO return 0; } }