using UnityEngine; public class HeroDebutCallBubbleCell : MonoBehaviour { [SerializeField] ButtonEx clickButton; [SerializeField] ImageEx bgImage; [SerializeField] ImageEx iconImage; [SerializeField] TextEx countText; public void Display(int itemID, int count) { var config = ItemConfig.Get(itemID); if (config == null) return; bgImage.SetSprite($"HeroDebutCallBubbleBG{config.ItemColor}"); iconImage.SetItemSprite(itemID); iconImage.SetNativeSize(); countText.text = count.ToString(); clickButton.SetListener(() => ItemTipUtility.Show(itemID)); } }