using UnityEngine; public class HeroDebutSkinAwardCell : CellView { [SerializeField] ItemCell itemCell; public void Display(int index, int[][] arr) { if (arr == null || arr.Length <= index) return; int itemID = arr[index][0]; long itemCount = arr[index][1]; itemCell.Init(new ItemCellModel(itemID, false, itemCount)); itemCell.button.AddListener(() => { ItemTipUtility.Show(itemID); }); } }