using UnityEngine; public class HeroDebutStarUpPaidItemCell : CellView { [SerializeField] ItemCell itemCell; [SerializeField] Transform soldOutTransform; public void Display(int index, CellView cell) { int itemID = cell.info.Value.infoInt1; int count = cell.info.Value.infoInt2; bool isSoldOut = cell.info.Value.infoInt3 == 0; soldOutTransform.SetActive(isSoldOut); itemCell.SetActive(true); itemCell.Init(new ItemCellModel((int)itemID, false, count)); itemCell.button.AddListener(() => ItemTipUtility.Show(itemID)); } }