using System.Collections.Generic; using UnityEngine; public class HeroFatesFastPutPreviewCell : MonoBehaviour { [SerializeField] List headCells; HeroFatesManager manager { get { return HeroFatesManager.Instance; } } public void Display(int rowIndex, List list) { if (list.IsNullOrEmpty()) { return; } for (int i = 0; i < headCells.Count; i++) { int index = rowIndex * manager.rowCountMax + i; if (index < list.Count) { headCells[i].SetActive(true); headCells[i].Display(list[index]); } else { headCells[i].SetActive(false); } } } }