using UnityEngine; using UnityEngine.UI; using UnityEngine.Events; public class GiftBaseCell : MonoBehaviour { Image m_QualityBG; Image qualityBG { get { if (m_QualityBG == null) { m_QualityBG = this.transform.GetComponent("Container_GiftCell/qualityIcon"); } return m_QualityBG; } } Button m_GiftBtn; Button giftBtn { get { if (m_GiftBtn == null) { m_GiftBtn = this.transform.GetComponent