using System.Collections.Generic; using System.Linq; using UnityEngine; using UnityEngine.UI; /// /// 武将属性界面: functionOrder 用来传递武将背包索引 /// public class HeroAllAttrWin : UIBase { [SerializeField] GameObject baseAttrGroup; [SerializeField] GameObject fightAttrGroup; [SerializeField] GameObject fightAntiAttrGroup; [SerializeField] GameObject specialAttrGroup; Dictionary attrBtns = new Dictionary(); protected override void InitComponent() { //找出所有子组件名字为attr的GameObject Button[] attrComponents = baseAttrGroup.GetComponentsInChildren