using System.Collections.Generic;
using System.Linq;
using UnityEngine;
using UnityEngine.UI;
///
/// 武将满级预览界面
///
public class HeroBestWin : UIBase
{
[SerializeField] RawImage bgTexture;
[SerializeField] Button showFuncBtn; //只显示立绘时点击,显示功能
[SerializeField] Transform funcForm;
[SerializeField] UIHeroController roleLhModel; //展示英雄立绘
[SerializeField] Button rightBtn;
[SerializeField] Button leftBtn;
[SerializeField] UIHeroController roleXsModel; //像素
[SerializeField] Image jobImg;
[SerializeField] Text jobPosNameText;
[SerializeField] Text descText;
[SerializeField] HeroConnectionCell connetionForm; //羁绊
[SerializeField] Button seeLhBtn; //查看立绘
[SerializeField] SkillBaseCell normalSkillCell;
[SerializeField] SkillBaseCell angerSkillCell;
[SerializeField] Button closeBtn; //关闭按钮
[SerializeField] Button starBtn; //显示星级文字
[SerializeField] List starImgList;
[SerializeField] Text nameText;
[SerializeField] UIEffectPlayer nameEffect;
[SerializeField] Image countryImg;
[SerializeField] Text awakeLVText;
//属性区
[SerializeField] ScrollRect allAttrScroll;
[SerializeField] Button attrBtn;
[SerializeField] Image unfoldImg; //展开时按钮的图标
[SerializeField] Image foldImg; //收起时按钮的图标
bool unfoldState = false;//是否展开
[SerializeField] Transform foldPos;
[SerializeField] Transform unfoldPos; //展开时的位置
[SerializeField] RectTransform attrPanel; //显示的属性栏
[SerializeField] RichText inheritText; //武将继承描述
[SerializeField] Text[] inheritAttrText; //武将会继承的属性
[SerializeField] RichText heroAddPerText; //主公(上阵)加成描述
[SerializeField] Text[] heroAddAttrPerText; //主公(上阵)加成
[SerializeField] GameObject potentialCell; //潜能和觉醒用于创建
[SerializeField] Transform potentialCellParent; //潜能父节点
List potentialCellList; //潜能
[SerializeField] Transform awakeCellParent; //潜能父节点
[SerializeField] GameObject awakeGo;
List awakeCellList; //觉醒
[SerializeField] GameObject fetterGo;
[SerializeField] Text[] fetterText; //羁绊
[SerializeField] Text[] fetterNameText; //羁绊
//天赋
[SerializeField] GiftBaseCell[] giftBaseCells;
HeroConfig heroConfig;
int heroLevel;
int heroStar;
int breakLevel;
int awakeLevel;
protected override void InitComponent()
{
showFuncBtn.AddListener(() =>
{
funcForm.SetActive(true);
});
seeLhBtn.AddListener(() =>
{
funcForm.SetActive(false);
});
closeBtn.AddListener(CloseWindow);
rightBtn.AddListener(() =>
{
ChangeHero(1);
});
leftBtn.AddListener(() =>
{
ChangeHero(-1);
});
inheritText.OnClick = () =>
{
SmallTipWin.showText = Language.Get("herocard47");
SmallTipWin.worldPos = CameraManager.uiCamera.ScreenToWorldPoint(Input.mousePosition);
UIManager.Instance.OpenWindow();
};
heroAddPerText.OnClick = () =>
{
SmallTipWin.showText = Language.Get("herocard48");
SmallTipWin.worldPos = CameraManager.uiCamera.ScreenToWorldPoint(Input.mousePosition);
UIManager.Instance.OpenWindow();
};
attrBtn.AddListener(() =>
{
unfoldState = !unfoldState;
RefreshFoldState();
});
starBtn.AddListener(() =>
{
var config = HeroConfig.Get(HeroUIManager.Instance.selectForPreviewHeroID);
SmallTipWin.showText = Language.Get("HeroGift14",
HeroUIManager.Instance.GetMaxStarCount(HeroUIManager.Instance.selectForPreviewHeroID, config.Quality));
SmallTipWin.worldPos = CameraManager.uiCamera.ScreenToWorldPoint(Input.mousePosition);
UIManager.Instance.OpenWindow();
});
potentialCellList = new List();
awakeCellList = new List();
}
protected override void OnPreOpen()
{
unfoldState = false;
allAttrScroll.verticalNormalizedPosition = 1;
Display();
}
public void Display()
{
heroConfig = HeroConfig.Get(HeroUIManager.Instance.selectForPreviewHeroID);
bgTexture.SetTexture2D("countryBG" + heroConfig.Country);
int skinID = heroConfig.SkinIDList[0];
roleLhModel.Create(skinID, 1, motionName: "", isLh: true);
roleXsModel.Create(skinID, 1);
jobImg.SetSprite(HeroUIManager.Instance.GetJobIconName(heroConfig.Class));
jobPosNameText.text = HeroUIManager.Instance.GetJobName(heroConfig.Class);
descText.text = heroConfig.Desc;
RefreshConn();
normalSkillCell.Init(heroConfig.AtkSkillID, () =>
{
UIManager.Instance.OpenWindow(HeroUIManager.Instance.selectForPreviewHeroID);
}, true);
angerSkillCell.Init(heroConfig.AngerSkillID, () =>
{
UIManager.Instance.OpenWindow(HeroUIManager.Instance.selectForPreviewHeroID);
}, true);
RefreshName();
RefreshFoldState();
RefreshAttr();
RefreshAllPotential();
RefreshFetter();
RefreshGift();
RefreshAwake();
}
void RefreshConn()
{
if (heroConfig.FetterIDList.Length > 0)
{
connetionForm.SetActive(true);
connetionForm.Display(heroConfig.FetterIDList[0], Language.Get("herocard38") + "\n", true);
}
else
{
connetionForm.SetActive(false);
}
}
void ChangeHero(int changeValue)
{
var index = HeroUIManager.Instance.heroCollectList.IndexOf(HeroUIManager.Instance.selectForPreviewHeroID);
if (index == -1)
return;
allAttrScroll.verticalNormalizedPosition = 1;
int resultIndex = index + changeValue;
//循环处理
if (resultIndex < 0)
{
resultIndex = HeroUIManager.Instance.heroCollectList.Count - 1;
}
else if (resultIndex > HeroUIManager.Instance.heroCollectList.Count - 1)
{
resultIndex = 0;
}
HeroUIManager.Instance.selectForPreviewHeroID = HeroUIManager.Instance.heroCollectList[resultIndex];
Display();
}
void RefreshStars()
{
heroStar = HeroUIManager.Instance.GetMaxStarCount(HeroUIManager.Instance.selectForPreviewHeroID, heroConfig.Quality);
for (int i = 0; i < starImgList.Count; i++)
{
if ((heroStar - 1) % starImgList.Count >= i)
{
starImgList[i].SetActive(true);
starImgList[i].SetSprite("herostar" + (((heroStar - 1) / starImgList.Count) + 1) * starImgList.Count);
}
else
{
starImgList[i].SetActive(false);
}
}
}
void RefreshName()
{
RefreshStars();
breakLevel = HeroBreakConfig.GetMaxBreakLv(HeroUIManager.Instance.selectForPreviewHeroID);
nameText.text = breakLevel == 0 ? heroConfig.Name : Language.Get("herocardbreaklv", heroConfig.Name, breakLevel);
nameText.color = UIHelper.GetUIColorByFunc(heroConfig.Quality);
if (heroConfig.Quality >= 4)
{
nameEffect.SetActive(true);
nameEffect.Play(heroConfig.Quality == 4 ? 0 : 1);
}
else
{
nameEffect.SetActive(false);
}
countryImg.SetSprite(HeroUIManager.Instance.GetCountryIconName(heroConfig.Country));
awakeLevel = HeroAwakeConfig.GetMaxAwakeLV(HeroUIManager.Instance.selectForPreviewHeroID);
heroLevel = HeroUIManager.Instance.GetMaxLV(heroConfig.Quality);
if (awakeLevel == 0)
{
awakeLVText.text = Language.Get("L1094") + heroLevel;
awakeLVText.GetComponent().colorType = QualityTextColType.itemcucao;
}
else
{
awakeLVText.text = Language.Get("L1094") + heroLevel + " " + Language.Get("herocard12", awakeLevel);
awakeLVText.GetComponent().colorType = QualityTextColType.red;
}
}
void RefreshFoldState()
{
if (!unfoldState)
{
foldImg.SetActive(true);
unfoldImg.SetActive(false);
attrPanel.localPosition = foldPos.localPosition;
//禁止attrScroll滚动
allAttrScroll.enabled = false;
}
else
{
foldImg.SetActive(false);
unfoldImg.SetActive(true);
attrPanel.localPosition = unfoldPos.localPosition;
allAttrScroll.enabled = true;
}
}
public int GetOnBattleAddPer()
{
var qualityConfig = HeroQualityConfig.Get(heroConfig.Quality);
return qualityConfig.InitAddPer + qualityConfig.LVAddPer * (heroLevel - 1) + qualityConfig.BreakLVAddPer * breakLevel + qualityConfig.StarAddPer * heroStar;
}
void RefreshAttr()
{
inheritAttrText[0].text = PlayerPropertyConfig.GetFullDescription(new Int2(PlayerPropertyConfig.inheritAttrs[0], heroConfig.AtkInheritPer));
inheritAttrText[1].text = PlayerPropertyConfig.GetFullDescription(new Int2(PlayerPropertyConfig.inheritAttrs[1], heroConfig.DefInheritPer));
inheritAttrText[2].text = PlayerPropertyConfig.GetFullDescription(new Int2(PlayerPropertyConfig.inheritAttrs[2], heroConfig.HPInheritPer));
//上阵属性
int valuePer = GetOnBattleAddPer();
for (int i = 0; i < heroAddAttrPerText.Length; i++)
{
heroAddAttrPerText[i].text = PlayerPropertyConfig.GetFullDescription(new Int2(PlayerPropertyConfig.basePerAttrs[i], valuePer));
}
}
void RefreshAllPotential()
{
if (!HeroBreakConfig.configDics.ContainsKey(HeroUIManager.Instance.selectForPreviewHeroID))
return;
var list = HeroBreakConfig.configDics[HeroUIManager.Instance.selectForPreviewHeroID].Keys.ToList();
list.Sort();
for (int i = 0; i < list.Count; i++)
{
var nextQualityBreakConfig = HeroBreakConfig.GetHeroBreakConfig(HeroUIManager.Instance.selectForPreviewHeroID, i + 1);
if (nextQualityBreakConfig == null)
break;
List attrStrArr = new List();
for (int j = 0; j < nextQualityBreakConfig.AttrIDList.Length; j++)
{
if (nextQualityBreakConfig.AttrIDList[j] == 0)
continue;
string format = i < breakLevel ? "{0}" + UIHelper.AppendColor(TextColType.Green, "+{1}") : "{0}+{1}";
attrStrArr.Add((string.IsNullOrEmpty(nextQualityBreakConfig.SkillIName) ? string.Empty : Language.Get("equipQualityFormat", nextQualityBreakConfig.SkillIName)) +
PlayerPropertyConfig.GetFullDescription(nextQualityBreakConfig.AttrIDList[j], nextQualityBreakConfig.AttrValueList[j], format));
}
if (nextQualityBreakConfig.SkillID != 0)
{
var skill = SkillConfig.Get(nextQualityBreakConfig.SkillID);
if (skill != null)
{
attrStrArr.Add(Language.Get("equipQualityFormat", skill.SkillName) + skill.Description);
}
else
{
Debug.LogError("未配置技能" + nextQualityBreakConfig.SkillID);
}
}
if (i >= potentialCellList.Count)
{
potentialCellList.Add(Instantiate(potentialCell, potentialCellParent));
}
var go = potentialCellList[i];
var descText = go.GetComponent();
var nameText = go.GetComponent("skillname");
go.SetActive(true);
if (i < breakLevel)
{
nameText.text = Language.Get("herocard63", i + 1);
descText.text = string.Join(Language.Get("L1112"), attrStrArr);
}
else
{
//置灰
nameText.text = UIHelper.AppendColor(TextColType.NavyGray, Language.Get("herocard63", i + 1));
descText.text = UIHelper.AppendColor(TextColType.NavyGray, UIHelper.RemoveColor(string.Join(Language.Get("L1112"), attrStrArr)));
}
}
}
//羁绊
void RefreshFetter()
{
if (heroConfig.FetterIDList.Length == 0)
{
fetterGo.SetActive(false);
return;
}
fetterGo.SetActive(true);
for (int i = 0; i < fetterText.Length; i++)
{
if (i < heroConfig.FetterIDList.Length)
{
fetterText[i].SetActive(true);
var fetterID = heroConfig.FetterIDList[i];
HeroFetterConfig fetterConfig = HeroFetterConfig.Get(fetterID);
List heroNames = new List();
bool isAllCollect = true; //是否全收集
foreach (var tmpHeroID in fetterConfig.HeroIDList)
{
heroNames.Add(HeroConfig.Get(tmpHeroID).Name);
if (HeroManager.Instance.GetHeroCountByID(tmpHeroID) == 0)
{
isAllCollect = false;
}
}
var attrStr = string.Join(Language.Get("SplitString1"), heroNames) + Language.Get("herocard38");
for (int j = 0; j < fetterConfig.AttrIDList.Length; j++)
{
string format = !isAllCollect ? "{0}+{1}" : "{0}+" + UIHelper.AppendColor(TextColType.Green, "{1}");
attrStr += Language.Get("L1112") + PlayerPropertyConfig.GetFullDescription(fetterConfig.AttrIDList[j], fetterConfig.AttrValueList[j], format);
}
fetterText[i].text = attrStr;
fetterText[i].color = UIHelper.GetUIColor(isAllCollect ? TextColType.NavyBrown : TextColType.NavyGray);
fetterNameText[i].text = fetterConfig.FetterName;
fetterNameText[i].color = UIHelper.GetUIColor(isAllCollect ? TextColType.NavyBrown : TextColType.NavyGray);
}
else
{
fetterText[i].SetActive(false);
}
}
}
void RefreshGift()
{
//最强显示
for (int i = 0; i < giftBaseCells.Length; i++)
{
if (i < heroConfig.TalentList.Length)
{
giftBaseCells[i].SetActive(true);
giftBaseCells[i].Init(heroConfig.TalentList[i], HeroUIManager.Instance.maxGiftLevel);
}
else
{
giftBaseCells[i].SetActive(false);
}
}
}
void RefreshAwake()
{
if (!HeroAwakeConfig.CanAwake(HeroUIManager.Instance.selectForPreviewHeroID, 1))
{
awakeGo.SetActive(false);
return;
}
awakeGo.SetActive(true);
var maxLV = HeroAwakeConfig.GetMaxAwakeLV(HeroUIManager.Instance.selectForPreviewHeroID);
var starCnt = HeroQualityConfig.Get(heroConfig.Quality).InitStarUpper;
for (int i = 1; i <= maxLV; i++)
{
if (i > awakeCellList.Count)
{
awakeCellList.Add(Instantiate(potentialCell, awakeCellParent));
}
var go = awakeCellList[i - 1];
var descText = go.GetComponent();
var nameText = go.GetComponent("skillname");
go.SetActive(true);
var config = HeroAwakeConfig.GetHeroAwakeConfig(HeroUIManager.Instance.selectForPreviewHeroID, i);
int type = config.UnlockTalentSlot != 0 ? 1 : config.SkillID != 0 ? 2 : 3;
var awakeStr = string.Empty;
if (type == 1)
{
starCnt += config.AddStarUpper;
awakeStr = Language.Get("HeroAwake8", config.UnlockTalentSlot, starCnt);
}
else if (type == 2)
{
var skill = SkillConfig.Get(config.SkillID);
awakeStr = Language.Get("equipQualityFormat", skill.SkillName) + skill.Description;
}
else
{
for (int k = 0; k < config.AttrIDList.Length; k++)
{
awakeStr += (string.IsNullOrEmpty(config.SkillIName) ? string.Empty : Language.Get("equipQualityFormat", config.SkillIName)) +
PlayerPropertyConfig.GetFullDescription(config.AttrIDList[k], config.AttrValueList[k], "{0}+" + UIHelper.AppendColor(TextColType.Green, "{1}"))
+ (k == config.AttrIDList.Length - 1 ? "" : "\n");
}
}
if (i - 1 < awakeLevel)
{
nameText.text = Language.Get("herocard12", i) + Language.Get("L1096");
descText.text = awakeStr;
}
else
{
//置灰
nameText.text = UIHelper.AppendColor(TextColType.NavyGray, Language.Get("herocard12", i) + Language.Get("L1096"));
descText.text = UIHelper.AppendColor(TextColType.NavyGray, UIHelper.RemoveColor(awakeStr));
}
}
}
}