using System.Collections.Generic; using UnityEngine; public class HeroGiftLineCell : CellView { [SerializeField] GiftBaseCell[] cardList; public void Display(int index, List configList) { for (int i = 0; i < cardList.Length; i++) { if (index < configList.Count) { var giftID = configList[index + i]; var giftLV = HeroUIManager.Instance.maxGiftLevel; cardList[i].SetActive(true); cardList[i].Init(giftID, giftLV); } else { cardList[i].SetActive(false); } } } }