using System; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; public class HeroRebornCell : CellView { [SerializeField] ItemCell itemCell; [SerializeField] Text itemName; public void Display(int index, string replaceItemName, List items) { int itemID = items[index].id; itemCell.Init(new ItemCellModel(itemID, false, items[index].countEx)); itemCell.button.SetListener(() => { ItemTipUtility.Show(itemID); }); itemName.text = replaceItemName; } }