using System.Collections.Generic;
using System.Linq;
using UnityEngine;
using UnityEngine.UI;
///
/// 武将培养界面
///
public class HeroTrainWin : UIBase
{
[SerializeField] RawImage bgTexture;
[SerializeField] Button showFuncBtn; //只显示立绘时点击,显示功能
[SerializeField] Transform funcForm;
[SerializeField] UIHeroController roleLhModel; //展示英雄立绘
[SerializeField] Button rightBtn;
[SerializeField] Button leftBtn;
[SerializeField] UIHeroController roleXsModel; //像素
[SerializeField] UIEffectPlayer lvupEffect;
[SerializeField] Image jobImg;
[SerializeField] Text jobPosNameText;
[SerializeField] Text descText;
[SerializeField] Text fightPowerText; //由客户端自己预算的战力
[SerializeField] Button lockBtn;
[SerializeField] Image lockImg;
[SerializeField] Image unLockImg;
[SerializeField] HeroConnectionCell connetionForm; //羁绊
[SerializeField] Button resetBtn;
[SerializeField] Button deleteBtn;
[SerializeField] Button seeLhBtn; //查看立绘
[SerializeField] SkillBaseCell normalSkillCell;
[SerializeField] SkillBaseCell angerSkillCell;
[SerializeField] Button awakeBtn;
[SerializeField] Button closeBtn; //关闭按钮
[SerializeField] Button starBtn; //显示星级文字
[SerializeField] List starImgList;
[SerializeField] Text nameText;
[SerializeField] UIEffectPlayer nameEffect;
[SerializeField] Image countryImg;
[SerializeField] Text awakeLVText;
//属性区
[SerializeField] ScrollRect allAttrScroll;
[SerializeField] Button attrBtn;
[SerializeField] Image unfoldImg; //展开时按钮的图标
[SerializeField] Image foldImg; //收起时按钮的图标
bool unfoldState = false;//是否展开
[SerializeField] Transform foldPos;
[SerializeField] Transform unfoldPos; //展开时的位置
[SerializeField] RectTransform attrPanel; //显示的属性栏
[SerializeField] RectTransform attrScroll;
[SerializeField] RichText inheritText; //武将继承描述
[SerializeField] Text[] inheritAttrText; //武将会继承的属性
[SerializeField] RichText heroAddPerText; //主公(上阵)加成描述
[SerializeField] Text[] heroAddAttrPerText; //主公(上阵)加成
[SerializeField] Text[] addPerText; //增加百分比(飘动)
[SerializeField] PositionTween addPerObject;
[SerializeField] Image lvupMoneyIcon;
[SerializeField] Text lvupMoneyText;
[SerializeField] Text lvupBtnText;
[SerializeField] LongPressButton lvupBtn; //升级 突破
[SerializeField] Button allAttrBtn;
[SerializeField] GameObject potentialCell; //潜能和觉醒用于创建
[SerializeField] Transform potentialCellParent; //潜能父节点
List potentialCellList; //潜能
[SerializeField] Transform awakeCellParent; //潜能父节点
[SerializeField] GameObject awakeGo;
List awakeCellList; //觉醒
[SerializeField] GameObject fetterGo;
[SerializeField] Text[] fetterText; //羁绊
[SerializeField] Text[] fetterNameText; //羁绊
//天赋
[SerializeField] GiftBaseCell[] giftBaseCells;
[SerializeField] Button totalGiftBtn;
[SerializeField] Button starUPBtn;
[SerializeField] Text starUPBtnText;
[SerializeField] Button washBtn;
//冻结处理
[SerializeField] Button freezeTipBtn;
[SerializeField] GameObject freezeTipGo;
[SerializeField] Text freezeStarText;
[SerializeField] Text freezeAawkeLVText;
[SerializeField] List starImgFreezeList;
//伪红点用图片代替
[SerializeField] Image redpointAwake;
[SerializeField] Image redpointGift;
[SerializeField] Image redpointLVUP;
string guid;
HeroInfo hero;
protected override void InitComponent()
{
showFuncBtn.AddListener(() =>
{
funcForm.SetActive(true);
});
seeLhBtn.AddListener(() =>
{
funcForm.SetActive(false);
});
closeBtn.AddListener(CloseWindow);
rightBtn.AddListener(() =>
{
ChangeHero(1);
});
leftBtn.AddListener(() =>
{
ChangeHero(-1);
});
lockBtn.AddListener(() => { hero.ChangeLockState(); });
resetBtn.AddListener(() =>
{
HeroUIManager.Instance.ResetBtnClick(hero);
});
deleteBtn.AddListener(DeleteHero);
awakeBtn.AddListener(() =>
{
HeroUIManager.Instance.selectAwakeHeroGuid = guid;
UIManager.Instance.OpenWindow();
});
inheritText.OnClick = () =>
{
SmallTipWin.showText = Language.Get("herocard47");
SmallTipWin.worldPos = CameraManager.uiCamera.ScreenToWorldPoint(Input.mousePosition);
UIManager.Instance.OpenWindow();
};
heroAddPerText.OnClick = () =>
{
SmallTipWin.showText = Language.Get("herocard48");
SmallTipWin.worldPos = CameraManager.uiCamera.ScreenToWorldPoint(Input.mousePosition);
UIManager.Instance.OpenWindow();
};
attrBtn.AddListener(() =>
{
unfoldState = !unfoldState;
RefreshFoldState();
});
allAttrBtn.AddListener(() =>
{
UIManager.Instance.OpenWindow(hero.itemHero.gridIndex);
});
lvupBtn.AddListener(LVUp);
lvupBtn.onPress.AddListener(LVUp);
totalGiftBtn.AddListener(() =>
{
UIManager.Instance.OpenWindow();
});
starUPBtn.AddListener(StarUP);
washBtn.AddListener(Wash);
starBtn.AddListener(() =>
{
SmallTipWin.showText = Language.Get("HeroGift14", hero.heroStar);
SmallTipWin.worldPos = CameraManager.uiCamera.ScreenToWorldPoint(Input.mousePosition);
UIManager.Instance.OpenWindow();
});
potentialCellList = new List();
awakeCellList = new List();
freezeTipBtn.AddListener(() =>
{
freezeTipGo.SetActive(!freezeTipGo.activeSelf);
});
}
protected override void OnPreOpen()
{
PackManager.Instance.RefreshItemLockEvent += RefreshItemLockEvent;
HeroManager.Instance.onHeroChangeEvent += RefreshHeroEvent;
UIManager.Instance.OnCloseWindow += OnCloseWindow;
TeamManager.Instance.OnTeamChange += TeamPosChangeEvent;
guid = HeroUIManager.Instance.selectHeroGuid;
hero = HeroManager.Instance.GetHero(guid);
unfoldState = false;
addPerObject.SetActive(false);
allAttrScroll.verticalNormalizedPosition = 1;
Display();
}
protected override void OnPreClose()
{
PackManager.Instance.RefreshItemLockEvent -= RefreshItemLockEvent;
HeroManager.Instance.onHeroChangeEvent -= RefreshHeroEvent;
UIManager.Instance.OnCloseWindow -= OnCloseWindow;
TeamManager.Instance.OnTeamChange -= TeamPosChangeEvent;
}
private void OnCloseWindow(UIBase closeUI)
{
//其他界面删除武将会影响逻辑
if (closeUI is HeroDeleteWin)
{
HeroUIManager.Instance.SortHeroList();
if (HeroManager.Instance.GetHero(guid) == null)
{
CloseWindow();
}
}
}
public void Display()
{
bgTexture.SetTexture2D("countryBG" + hero.heroConfig.Country);
roleLhModel.Create(hero.SkinID, 1, motionName: "", isLh: true);
roleXsModel.Create(hero.SkinID, 1);
jobImg.SetSprite(HeroUIManager.Instance.GetJobIconName(hero.heroConfig.Class));
jobPosNameText.text = HeroUIManager.Instance.GetJobName(hero.heroConfig.Class);
descText.text = hero.heroConfig.Desc;
fightPowerText.text = UIHelper.ReplaceLargeArtNum(hero.CalculatePower());
PlayerMainDate.Instance.AddPowerNotOnTeam(hero);
lockImg.SetActive(hero.isLock);
unLockImg.SetActive(!hero.isLock);
RefreshConn();
normalSkillCell.Init(hero.heroConfig.AtkSkillID, () =>
{
UIManager.Instance.OpenWindow(hero.heroId);
}, true);
angerSkillCell.Init(hero.heroConfig.AngerSkillID, () =>
{
UIManager.Instance.OpenWindow(hero.heroId);
}, true);
awakeBtn.SetActive(HeroAwakeConfig.CanAwake(hero.heroId, 1));
RefreshName();
RefreshFoldState();
RefreshAttr();
RefreshAllPotential();
RefreshFetter();
RefreshGift();
RefreshAwake();
RefreshFreeze();
RefreshRedImg();
HeroUIManager.Instance.RemoveNewHero(hero.heroId);
}
void RefreshItemLockEvent(PackType type, string guid, bool lockState)
{
if (type != PackType.Hero)
return;
lockImg.SetActive(hero.isLock);
unLockImg.SetActive(!hero.isLock);
}
void RefreshHeroEvent(HeroInfo hero)
{
Display();
}
void RefreshConn()
{
if (hero.heroConfig.FetterIDList.Length > 0)
{
connetionForm.SetActive(true);
connetionForm.Display(hero.heroConfig.FetterIDList[0], Language.Get("herocard38") + "\n", true, guid);
}
else
{
connetionForm.SetActive(false);
}
}
void ChangeHero(int changeValue)
{
var index = HeroUIManager.Instance.heroSortList.IndexOf(guid);
if (index == -1)
return;
allAttrScroll.verticalNormalizedPosition = 1;
int resultIndex = index + changeValue;
//循环处理
if (resultIndex < 0)
{
resultIndex = HeroUIManager.Instance.heroSortList.Count - 1;
}
else if (resultIndex > HeroUIManager.Instance.heroSortList.Count - 1)
{
resultIndex = 0;
}
guid = HeroUIManager.Instance.heroSortList[resultIndex];
hero = HeroManager.Instance.GetHero(guid);
Display();
}
void DeleteHero()
{
// if (hero.isLock)
// {
// SysNotifyMgr.Instance.ShowTip("UnlockHero");
// return;
// }
UIManager.Instance.OpenWindow();
}
void RefreshStars()
{
for (int i = 0; i < starImgList.Count; i++)
{
if (hero.heroStar == 0 && i == 0)
{
// 无星级 特殊处理
starImgList[i].SetActive(true);
starImgList[i].SetSprite("herostar" + hero.heroStar);
}
else if ((hero.heroStar - 1) % starImgList.Count >= i)
{
starImgList[i].SetActive(true);
starImgList[i].SetSprite("herostar" + (((hero.heroStar - 1) / starImgList.Count) + 1) * starImgList.Count);
}
else
{
starImgList[i].SetActive(false);
}
}
}
void RefreshName()
{
RefreshStars();
nameText.text = hero.breakLevel == 0 ? hero.heroConfig.Name : Language.Get("herocardbreaklv", hero.heroConfig.Name, hero.breakLevel);
nameText.color = UIHelper.GetUIColorByFunc(hero.Quality);
if (hero.Quality >= 4)
{
nameEffect.SetActive(true);
nameEffect.Play(hero.Quality == 4 ? 0 : 1);
}
else
{
nameEffect.SetActive(false);
}
countryImg.SetSprite(HeroUIManager.Instance.GetCountryIconName(hero.heroConfig.Country));
if (hero.awakeLevel == 0)
{
awakeLVText.text = Language.Get("L1094") + hero.heroLevel;
awakeLVText.GetComponent().colorType = QualityTextColType.itemcucao;
}
else
{
awakeLVText.text = Language.Get("L1094") + hero.heroLevel + " " + Language.Get("herocard12", hero.awakeLevel);
awakeLVText.GetComponent().colorType = QualityTextColType.red;
}
}
void RefreshFoldState()
{
if (!unfoldState)
{
foldImg.SetActive(true);
unfoldImg.SetActive(false);
attrPanel.localPosition = foldPos.localPosition;
attrScroll.sizeDelta = new Vector2(attrScroll.rect.width, 445);
}
else
{
foldImg.SetActive(false);
unfoldImg.SetActive(true);
attrPanel.localPosition = unfoldPos.localPosition;
attrScroll.sizeDelta = new Vector2(attrScroll.rect.width, 933);
}
}
void RefreshAttr()
{
inheritAttrText[0].text = PlayerPropertyConfig.GetFullDescription(new Int2(PlayerPropertyConfig.inheritAttrs[0], hero.heroConfig.AtkInheritPer));
inheritAttrText[1].text = PlayerPropertyConfig.GetFullDescription(new Int2(PlayerPropertyConfig.inheritAttrs[1], hero.heroConfig.DefInheritPer));
inheritAttrText[2].text = PlayerPropertyConfig.GetFullDescription(new Int2(PlayerPropertyConfig.inheritAttrs[2], hero.heroConfig.HPInheritPer));
//上阵属性
int valuePer = hero.GetOnBattleAddPer();
for (int i = 0; i < heroAddAttrPerText.Length; i++)
{
heroAddAttrPerText[i].text = PlayerPropertyConfig.GetFullDescription(new Int2(PlayerPropertyConfig.basePerAttrs[i], valuePer));
}
//区分突破和最大等级
if (!HeroUIManager.Instance.IsLVMax(hero))
{
lvupBtnText.text = Language.Get("L1109");
lvupMoneyIcon.SetActive(true);
if (HeroUIManager.Instance.IsLVMaxByBreakLevel(hero))
{
lvupBtnText.text = Language.Get("L1111");
var breakConfig = HeroQualityBreakConfig.GetQualityBreakConfig(hero.Quality, hero.breakLevel);
lvupMoneyIcon.SetOrgSprite(ItemConfig.Get(breakConfig.UPCostItem[0]).IconKey);
lvupMoneyText.text = UIHelper.ShowUseItem(PackType.Item, breakConfig.UPCostItem[0], breakConfig.UPCostItem[1]);
}
else
{
lvupBtnText.text = Language.Get("L1109");
var lvupConfig = HeroQualityLVConfig.GetQualityLVConfig(hero.Quality, hero.heroLevel);
lvupMoneyIcon.SetOrgSprite(ItemConfig.Get(lvupConfig.UPCostItem[0]).IconKey);
lvupMoneyText.text = UIHelper.ShowUseItem(PackType.Item, lvupConfig.UPCostItem[0], lvupConfig.UPCostItem[1]);
}
lvupBtn.SetInteractable(true);
}
else
{
lvupBtnText.text = Language.Get("L1110");
lvupBtn.SetInteractable(false);
lvupMoneyIcon.SetActive(false);
}
}
void LVUp()
{
int itemID = 0;
long needCount = 0;
if (HeroUIManager.Instance.IsLVMaxByBreakLevel(hero))
{
//突破
if (!UIManager.Instance.IsOpened())
{
HeroUIManager.Instance.selectHeroGuid = guid;
UIManager.Instance.OpenWindow();
}
}
else
{
//升级
var lvupConfig = HeroQualityLVConfig.GetQualityLVConfig(hero.Quality, hero.heroLevel);
itemID = lvupConfig.UPCostItem[0];
needCount = lvupConfig.UPCostItem[1];
if (ItemLogicUtility.CheckItemCount(PackType.Item, itemID, needCount, 2))
{
var pack = new CB230_tagCSHeroLVUP();
pack.ItemIndex = (ushort)hero.itemHero.gridIndex;
GameNetSystem.Instance.SendInfo(pack);
//预显示
lvupEffect.Play();
addPerObject.SetActive(true);
for (int i = 0; i < addPerText.Length; i++)
{
addPerText[i].text = "+" + PlayerPropertyConfig.GetValueDescription(PlayerPropertyConfig.basePerAttrs[i], hero.qualityConfig.LVAddPer);
}
addPerObject.Play(() =>
{
addPerObject.SetActive(false);
});
HeroUIManager.Instance.lastFightPower = new KeyValuePair(hero.itemHero.guid, hero.CalculatePower(false));
}
}
}
void RefreshAllPotential()
{
if (!HeroBreakConfig.configDics.ContainsKey(hero.heroId))
return;
var list = HeroBreakConfig.configDics[hero.heroId].Keys.ToList();
list.Sort();
for (int i = 0; i < list.Count; i++)
{
var nextQualityBreakConfig = HeroBreakConfig.GetHeroBreakConfig(hero.heroId, i + 1);
if (nextQualityBreakConfig == null)
break;
List attrStrArr = new List();
for (int j = 0; j < nextQualityBreakConfig.AttrIDList.Length; j++)
{
if (nextQualityBreakConfig.AttrIDList[j] == 0)
continue;
string format = i < hero.breakLevel ? "{0}" + UIHelper.AppendColor(TextColType.Green, "+{1}") : "{0}+{1}";
attrStrArr.Add((string.IsNullOrEmpty(nextQualityBreakConfig.SkillIName) ? string.Empty : Language.Get("equipQualityFormat", nextQualityBreakConfig.SkillIName)) +
PlayerPropertyConfig.GetFullDescription(nextQualityBreakConfig.AttrIDList[j], nextQualityBreakConfig.AttrValueList[j], format));
}
if (nextQualityBreakConfig.SkillID != 0)
{
var skill = SkillConfig.Get(nextQualityBreakConfig.SkillID);
if (skill != null)
{
attrStrArr.Add(Language.Get("equipQualityFormat", skill.SkillName) + skill.Description);
}
else
{
Debug.LogError("未配置技能" + nextQualityBreakConfig.SkillID);
}
}
if (i >= potentialCellList.Count)
{
potentialCellList.Add(Instantiate(potentialCell, potentialCellParent));
}
var go = potentialCellList[i];
var descText = go.GetComponent();
var nameText = go.GetComponent("skillname");
go.SetActive(true);
if (i < hero.breakLevel)
{
nameText.text = Language.Get("herocard63", i + 1);
descText.text = string.Join(Language.Get("L1112"), attrStrArr);
}
else
{
//置灰
nameText.text = UIHelper.AppendColor(TextColType.NavyGray, Language.Get("herocard63", i + 1));
descText.text = UIHelper.AppendColor(TextColType.NavyGray, UIHelper.RemoveColor(string.Join(Language.Get("L1112"), attrStrArr)));
}
}
}
//羁绊
void RefreshFetter()
{
if (hero.heroConfig.FetterIDList.Length == 0)
{
fetterGo.SetActive(false);
return;
}
fetterGo.SetActive(true);
for (int i = 0; i < fetterText.Length; i++)
{
if (i < hero.heroConfig.FetterIDList.Length)
{
fetterText[i].SetActive(true);
var fetterID = hero.heroConfig.FetterIDList[i];
HeroFetterConfig fetterConfig = HeroFetterConfig.Get(fetterID);
List heroNames = new List();
bool isAllCollect = true; //是否全收集
foreach (var tmpHeroID in fetterConfig.HeroIDList)
{
heroNames.Add(HeroConfig.Get(tmpHeroID).Name);
if (HeroManager.Instance.GetHeroCountByID(tmpHeroID) == 0)
{
isAllCollect = false;
}
}
var attrStr = string.Join(Language.Get("SplitString1"), heroNames) + Language.Get("herocard38");
for (int j = 0; j < fetterConfig.AttrIDList.Length; j++)
{
string format = !isAllCollect ? "{0}+{1}" : "{0}+" + UIHelper.AppendColor(TextColType.Green, "{1}");
attrStr += Language.Get("L1112") + PlayerPropertyConfig.GetFullDescription(fetterConfig.AttrIDList[j], fetterConfig.AttrValueList[j], format);
}
fetterText[i].text = attrStr;
fetterText[i].color = UIHelper.GetUIColor(isAllCollect ? TextColType.NavyBrown : TextColType.NavyGray);
fetterNameText[i].text = fetterConfig.FetterName;
fetterNameText[i].color = UIHelper.GetUIColor(isAllCollect ? TextColType.NavyBrown : TextColType.NavyGray);
}
else
{
fetterText[i].SetActive(false);
}
}
}
void RefreshGift()
{
HeroUIManager.Instance.RefreshGiftCell(giftBaseCells, hero);
if (hero.heroStar >= HeroUIManager.Instance.GetMaxStarCount(hero.heroId, hero.Quality))
{
starUPBtnText.text = Language.Get("HeroGift7");
starUPBtn.SetInteractable(false);
}
else
{
starUPBtnText.text = Language.Get("HeroGift3");
starUPBtn.SetInteractable(true);
}
}
void StarUP()
{
if (hero.heroStar >= HeroUIManager.Instance.GetMaxStarCount(hero.heroId, hero.Quality))
{
return;
}
else if (hero.IsFullStar())
{
SysNotifyMgr.Instance.ShowTip("HeroGift1");
return;
}
HeroUIManager.Instance.selectHeroGuidForGiftFunc = hero.itemHero.guid;
UIManager.Instance.OpenWindow();
}
void Wash()
{
if (hero.heroStar < HeroUIManager.Instance.canWashStarLevel)
{
SysNotifyMgr.Instance.ShowTip("HeroGift2", HeroUIManager.Instance.canWashStarLevel);
return;
}
HeroUIManager.Instance.selectWashHeroGUID = hero.itemHero.guid;
UIManager.Instance.OpenWindow();
}
void RefreshAwake()
{
if (!HeroAwakeConfig.CanAwake(hero.heroId, 1))
{
awakeGo.SetActive(false);
return;
}
awakeGo.SetActive(true);
var maxLV = HeroAwakeConfig.GetMaxAwakeLV(hero.heroId);
var starCnt = HeroQualityConfig.Get(hero.Quality).InitStarUpper;
for (int i = 1; i <= maxLV; i++)
{
if (i > awakeCellList.Count)
{
awakeCellList.Add(Instantiate(potentialCell, awakeCellParent));
}
var go = awakeCellList[i - 1];
var descText = go.GetComponent();
var nameText = go.GetComponent("skillname");
go.SetActive(true);
var config = HeroAwakeConfig.GetHeroAwakeConfig(hero.heroId, i);
int type = config.UnlockTalentSlot != 0 ? 1 : config.SkillID != 0 ? 2 : 3;
var awakeStr = string.Empty;
if (type == 1)
{
starCnt += config.AddStarUpper;
awakeStr = Language.Get("HeroAwake8", config.UnlockTalentSlot, starCnt);
}
else if (type == 2)
{
var skill = SkillConfig.Get(config.SkillID);
awakeStr = Language.Get("equipQualityFormat", skill.SkillName) + skill.Description;
}
else
{
for (int k = 0; k < config.AttrIDList.Length; k++)
{
awakeStr += (string.IsNullOrEmpty(config.SkillIName) ? string.Empty : Language.Get("equipQualityFormat", config.SkillIName)) +
PlayerPropertyConfig.GetFullDescription(config.AttrIDList[k], config.AttrValueList[k], "{0}+" + UIHelper.AppendColor(TextColType.Green, "{1}"))
+ (k == config.AttrIDList.Length - 1 ? "" : "\n");
}
}
if (i - 1 < hero.awakeLevel)
{
nameText.text = Language.Get("herocard12", i) + Language.Get("L1096");
descText.text = awakeStr;
}
else
{
//置灰
nameText.text = UIHelper.AppendColor(TextColType.NavyGray, Language.Get("herocard12", i) + Language.Get("L1096"));
descText.text = UIHelper.AppendColor(TextColType.NavyGray, UIHelper.RemoveColor(awakeStr));
}
}
}
void TeamPosChangeEvent(TeamType teamType)
{
if (teamType != TeamType.Story)
return;
fightPowerText.text = UIHelper.ReplaceLargeArtNum(hero.CalculatePower());
}
void RefreshFreeze()
{
//至少需要觉醒到多少级
int needAwakeLV = HeroUIManager.Instance.GetAwakeLVByStarLV(hero.heroId, hero.heroStarMaxBefore);
if (hero.awakeLevel < needAwakeLV)
{
freezeTipBtn.SetActive(true);
//星级
for (int i = 0; i < starImgFreezeList.Count; i++)
{
if ((hero.heroStarMaxBefore - 1) % starImgFreezeList.Count >= i)
{
starImgFreezeList[i].SetActive(true);
starImgFreezeList[i].SetSprite("herostar" + (((hero.heroStarMaxBefore - 1) / starImgFreezeList.Count) + 1) * starImgFreezeList.Count);
}
else
{
starImgFreezeList[i].SetActive(false);
}
}
freezeStarText.text = Language.Get("HeroAwake16", hero.heroStarMaxBefore);
freezeAawkeLVText.text = Language.Get("HeroAwake17", needAwakeLV);
}
else
{
freezeTipBtn.SetActive(false);
}
freezeTipGo.SetActive(false);
}
void RefreshRedImg()
{
redpointAwake.SetActive(false);
redpointGift.SetActive(false);
redpointLVUP.SetActive(false);
if (!hero.IsInTeamByTeamType(TeamType.Story))
{
return;
}
var heroCnt = PackManager.Instance.GetItemCountByID(PackType.Hero, hero.heroId);
var itemPack = PackManager.Instance.GetSinglePack(PackType.Item);
//5星后才能觉醒
if (hero.heroStar >= HeroUIManager.Instance.starLevelCanAwake)
{
//判断觉醒材料是否足够
var maxAwakeLV = HeroAwakeConfig.GetMaxAwakeLV(hero.heroId);
if (hero.awakeLevel < maxAwakeLV)
{
var config = HeroQualityAwakeConfig.GetQualityAwakeConfig(hero.Quality, hero.awakeLevel);
if (itemPack.GetCountById(config.UPCostItem[0]) >= config.UPCostItem[1])
{
redpointAwake.SetActive(true);
}
}
}
if (heroCnt > 1)
{
redpointGift.SetActive(true);
}
var maxBreakLV = HeroBreakConfig.GetMaxBreakLv(hero.heroId);
if (hero.breakLevel < maxBreakLV)
{
if (HeroUIManager.Instance.IsLVMaxByBreakLevel(hero))
{
var breakConfig = HeroQualityBreakConfig.GetQualityBreakConfig(hero.Quality, hero.breakLevel);
if (itemPack.GetCountById(breakConfig.UPCostItem[0]) >= breakConfig.UPCostItem[1])
{
redpointLVUP.SetActive(true);
return;
}
}
}
if (!HeroUIManager.Instance.IsLVMax(hero))
{
var lvupConfig = HeroQualityLVConfig.GetQualityLVConfig(hero.Quality, hero.heroLevel);
if (itemPack.GetCountById(lvupConfig.UPCostItem[0]) >= lvupConfig.UPCostItem[1])
{
redpointLVUP.SetActive(true);
}
}
}
}