using DG.Tweening; using UnityEngine; public class GoldRushPosEvent : MonoBehaviour { [Header("所有点都是移动目的地,附加事件不同")] public PosEvent m_PosEvent; public Ease m_EaseType = Ease.Linear; public float m_Speed = 200; public float m_BackSlowSpeedScale = 0.5f; //带货物回程速度放慢百分比 public bool m_IsRandom = false; public float m_Value1 = 0; public float m_Value2 = 0; public string m_Text1 = string.Empty; } public enum PosEvent { Move, Rush, Jump, Word, //武将自己聊天 Action, TargetFollow, //指定营地跟随 TargetWord, //聊天 TargetAction, }