using System; using System.Collections.Generic; using UnityEngine.UI; using System.Linq; using LitJson; public class InvestModel : GameSystemManager { // public ILOpenServerActivityProxy activity; public const int FuncID = 119; //投资对应奖励 Dictionary>> m_InvestItems = new Dictionary>>(); //投资对应充值ID Dictionary m_InvestRechargeIds = new Dictionary(); //投资对应购买情况 Dictionary m_InvestInfos = new Dictionary(); //{投资类型:[领取天,当前天]} 天从1开始 Dictionary>> m_InvestSingleInfos = new Dictionary>>(); //投资对应的红点 Dictionary m_Redpoints = new Dictionary(); //投资类型 public List investTypes = new List(); //永久卡 权限 public const int foreverCardType = 12; //投资类型 public const int monthCardType = 7; // 月卡7 public event Action onSelectUpdate; public event Action onInvestUpdate; public const int redpointID = 20931; public Redpoint redpoint = new Redpoint(MainRedDot.REDPOINT_OPENSERVER, redpointID); public override void Init() { FuncOpen.Instance.OnFuncStateChangeEvent += OnFuncStateChangeEvent; DTC0102_tagCDBPlayer.beforePlayerDataInitializeEvent += OnBeforePlayerDataInitialize; DTC0403_tagPlayerLoginLoadOK.playerLoginOkEvent += OnPlayerLoginOk; //通过配置决定是否有此投资项,如港台没有登录投资 ParseConfig(); } public override void Release() { FuncOpen.Instance.OnFuncStateChangeEvent -= OnFuncStateChangeEvent; DTC0102_tagCDBPlayer.beforePlayerDataInitializeEvent -= OnBeforePlayerDataInitialize; DTC0403_tagPlayerLoginLoadOK.playerLoginOkEvent -= OnPlayerLoginOk; } public bool IsOpen() { return FuncOpen.Instance.IsFuncOpen(FuncID); } public void OnBeforePlayerDataInitialize() { m_InvestInfos.Clear(); m_InvestSingleInfos.Clear(); } public void OnPlayerLoginOk() { UpdateRedpoint(); } void ParseConfig() { investTypes.Clear(); var funcConfig = FuncConfigConfig.Get("InvestCost"); m_InvestRechargeIds = ConfigParse.ParseIntArrayDict(funcConfig.Numerical3); //m_Redpoints investTypes = m_InvestRechargeIds.Keys.ToList(); investTypes.Sort(); var configs = InvestConfig.GetValues(); for (int i = 0; i < configs.Count; i++) { var config = configs[i]; if (!investTypes.Contains(config.type)) { continue; } Dictionary> dict; if (!m_InvestItems.TryGetValue(config.type, out dict)) { dict = new Dictionary>(); m_InvestItems.Add(config.type, dict); } List items; if (!dict.TryGetValue(config.id, out items)) { items = new List(); dict.Add(config.id, items); } var itemArray = config.award[1]; //1暂时约定月卡 永久卡,其他的自定义后续再定 for (int j = 0; j < itemArray.Length; j++) { items.Add(new Item() { id = itemArray[j][0], countEx = itemArray[j][1], bind = itemArray[j][2], }); } } } public OrderInfoConfig GetOrderInfoId(int type) { var ids = m_InvestRechargeIds[type]; for (int i = 0; i < ids.Length; i++) { OrderInfoConfig config; if (RechargeManager.Instance.TryGetOrderInfo(ids[i], out config)) { return config; } } return null; } public bool hasInvestType(int type) { return investTypes.Contains(type); } public int GetInvestPassDays(int type) { return m_InvestInfos.ContainsKey(type) ? m_InvestInfos[type].days : 0; } //获得单投资的总收益 public long GetTotalIncome(int type) { long income = 0; if (m_InvestItems.ContainsKey(type)) { var keyList = m_InvestItems[type].Keys.ToList(); for (int i = 0; i < keyList.Count; i++) { var items = m_InvestItems[type][keyList[i]]; for (var j = 0; j < items.Count; j++) { var item = items[j]; if (item.id == 20 || item.id == 30) income += item.countEx; } } } return income; } //id 为表里的ID //0-未投资 1-未达成 2-可领取 3-已领取 public int GetSingleInvestState(int type, int id) { if (IsInvested(type)) { var day = GetInvestPassDays(type); if (m_InvestItems.ContainsKey(type) && m_InvestItems[type].ContainsKey(id)) { if (IsRewardGot(type, id)) { return 3; } var config = InvestConfig.Get(id); if (!m_InvestSingleInfos.ContainsKey(type)) { return 0; } var index = id % 100; //每个数按位存31个激活索引 var listIndex = index / 31; var bitIndex = index % 31; return day < config.needDay ? 1 : 2; } } return 0; } public bool TryGetItems(int type, int id, out List items) { items = null; if (m_InvestItems.ContainsKey(type)) { return m_InvestItems[type].TryGetValue(id, out items); } return false; } public List GetIdsByType(int type) { if (m_InvestItems.ContainsKey(type)) { return m_InvestItems[type].Keys.ToList(); } return null; } //判断是否购买了投资 public bool IsInvested(int type) { return m_InvestInfos.ContainsKey(type) && m_InvestInfos[type].money > 0; } //奖励是否已领取 public bool IsRewardGot(int type, int id) { if (m_InvestSingleInfos.ContainsKey(type)) { var index = id % 100; //每个数按位存31个激活索引 var listIndex = index / 31; var bitIndex = index % 31; return ((int)Math.Pow(2, bitIndex) & m_InvestSingleInfos[type][1][listIndex]) != 0; } return false; } private void OnFuncStateChangeEvent(int id) { if (id == FuncID) { // activity.StateUpdate(id); UpdateRedpoint(); } } public void SendGetReward(int type, int id) { var pak = new CA541_tagCMGetInvestReward(); pak.InvestType = (byte)type; pak.RewardIndex = (byte)(id % 100); GameNetSystem.Instance.SendInfo(pak); } //购买投资 public void BuyInvest(int type) { RechargeManager.Instance.CTG(GetOrderInfoId(type)); } public void UpdateInvestInfo(HA338_tagMCInvestInfo package) { if (!investTypes.Contains(package.InvestType)) { return; } m_InvestInfos[package.InvestType] = new InvestInfo() { days = (int)package.CurDay, money = package.CurDay >= 1 ? 1 : 0, }; List> singleInfos; if (!m_InvestSingleInfos.TryGetValue(package.InvestType, out singleInfos)) { singleInfos = new List>(); m_InvestSingleInfos.Add(package.InvestType, singleInfos); } singleInfos.Clear(); singleInfos.Add(new List()); singleInfos.Add(new List()); singleInfos.Add(new List()); singleInfos[0].Add((int)package.CurDay); for (int i = 0; i < package.ValueCount; i++) { singleInfos[1].Add((int)package.RewardValue[i]); singleInfos[2].Add((int)package.ProgressValue[i]); } UpdateRedpoint(); if (onInvestUpdate != null) { onInvestUpdate(package.InvestType); } } void UpdateRedpoint() { List redpointTypes = new List(); if (IsOpen()) { for (var i = 0; i < investTypes.Count; i++) { var type = investTypes[i]; if (!IsInvested(type)) { continue; } var keyList = m_InvestItems[type].Keys.ToList(); for (int j = 0; j < keyList.Count; j++) { var id = keyList[j]; if (GetSingleInvestState(type, id) == 2) { redpointTypes.Add(type); break; } } } } var redList = m_Redpoints.Keys.ToList(); for (int j = 0; j < redList.Count; j++) { var type = redList[j]; m_Redpoints[type].state = redpointTypes.Contains(type) ? RedPointState.Simple : RedPointState.None; } } //已经购买并领取所有物品 public bool IsFinish() { for (int i = 0; i < investTypes.Count; i++) { int type = investTypes[i]; //忽略永久卡 if (type == foreverCardType) continue; var idsList = GetIdsByType(type); if (idsList.IsNullOrEmpty()) continue; for (int j = 0; j < idsList.Count; j++) { int id = idsList[j]; if (GetSingleInvestState(type, id) != 3) { return false; } } } return true; } public struct InvestInfo { public int money; public int days; } }